By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - How do you feel about the (radical) changes in Metroid:Other M?

The Adam stuff is included in the 18 minutes.

I'll go with two hours, like I said I underestimated just how bad Fusion was for cut scenes. You don't want to take the other half of the bet? Outselling Prime 3?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Around the Network
Demotruk said:
The Adam stuff is included in the 18 minutes.

I'll go with two hours, like I said I underestimated just how bad Fusion was for cut scenes. You don't want to take the other half of the bet? Outselling Prime 3?

Two hours is a lot of cutscenes. We'll need to clarify, though, since we clarify for Fusion: this is main cutscenes only, not boss intros and deaths, and mini-cutscenes that occur during boss battles do not count.

I'll take the bet. You mind if I propose some stakes?



i'll give it the benefit of the doubt.... though it seems it got casualized, i remain optimistic



Two hours is a lot for Nintendo, but Nintendo has never made anything like this before. If you compare it to the HD narrative games, two hours is nothing. MGS4 is estimated to have 9 hours of cut scenes and FFXIII supposedly has 10.

Go ahead and suggest stakes.

 

And yeah, only cut scenes (and when the game forces you to go through dialog, though I don't think that will happen as this is being voiced) that progress a narrative count. If it's just a boss intro, or a pan over a new area, that doesn't count (though I'm not a fan of those either).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Demotruk said:

Two hours is a lot for Nintendo, but Nintendo has never made anything like this before. If you compare it to the HD narrative games, two hours is nothing. MGS4 is estimated to have 9 hours of cut scenes and FFXIII supposedly has 10.

Go ahead and suggest stakes.

 

And yeah, only cut scenes (and when the game forces you to go through dialog, though I don't think that will happen as this is being voiced) that progress a narrative count. If it's just a boss intro, or a pan over a new area, that doesn't count (though I'm not a fan of those either).

How about if you win, Khuutra has to post a thread where he finds every single minute of those cutscenes in some form of embeddable flash media, and posts them, but if he wins you have to post cutscenes from every Metroid game so far (which would still come about even, if we're talking about 2 hours of content. Metroid, Return of Samus, and Super probably have like 5 minutes between them, probably)



Monster Hunter: pissing me off since 2010.

Around the Network
Demotruk said:

Two hours is a lot for Nintendo, but Nintendo has never made anything like this before. If you compare it to the HD narrative games, two hours is nothing. MGS4 is estimated to have 9 hours of cut scenes and FFXIII supposedly has 10.

Go ahead and suggest stakes.

 

And yeah, only cut scenes (and when the game forces you to go through dialog, though I don't think that will happen as this is being voiced) that progress a narrative count. If it's just a boss intro, or a pan over a new area, that doesn't count (though I'm not a fan of those either).

All right.

Each condition (outselling Corruption, length of cutscenes) is worth a gift of 500 Wii Points, to be paid in the form of a game from WiiWare or VC. If both conditions should be won then it is 1000 points, which can be paid with an two NES games or one SNES or N64 game or any combination of appropriate WiiWare titles, adding up to no more than 1000 total points.

If one of us wins one condition and one wins the other, then it either cancels out or both of us owes the other a 500-point gift. Your call.

Sound fair?

And what timeframe do we want to use for Other M? They launched at equivalent times, so almost any window should be fair. How does nine months sound?



Yeah, sure. Nine months is fine, launch aligned.

Cancelling out the two seems the more sensible if we are both right on one bet.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Mr Khan said:
Demotruk said:

Two hours is a lot for Nintendo, but Nintendo has never made anything like this before. If you compare it to the HD narrative games, two hours is nothing. MGS4 is estimated to have 9 hours of cut scenes and FFXIII supposedly has 10.

Go ahead and suggest stakes.

 

And yeah, only cut scenes (and when the game forces you to go through dialog, though I don't think that will happen as this is being voiced) that progress a narrative count. If it's just a boss intro, or a pan over a new area, that doesn't count (though I'm not a fan of those either).

How about if you win, Khuutra has to post a thread where he finds every single minute of those cutscenes in some form of embeddable flash media, and posts them, but if he wins you have to post cutscenes from every Metroid game so far (which would still come about even, if we're talking about 2 hours of content. Metroid, Return of Samus, and Super probably have like 5 minutes between them, probably)

Ah, no. In that case nobody really wins, just one person loses.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Demotruk said:
Yeah, sure. Nine months is fine, launch aligned.

Cancelling out the two seems the more sensible if we are both right on one bet.

Yeah, I know it's more sensible - I only suggested the alternative because it gives me an excuse to get a VC game. That and, well, there's the point that one of these will be resolved in like a week and the other will take nine months, so payout could take a very long time.

All right. Are we agreed on the conditions of the bet, then? Just to restate them:

1. I hold that Metroid: Other M will have less than two hours of cutscenes, counting only unskippable narrative-driving dialogue, being told where to go, and the like. Boss intros, area overviews, and mid-bossfight cutscenes do not count.

2. I hold that Metroid: Other M will outsell Metroid Prime 3: Corruption, for the first nine months of sales, launch-aligned.

Stakes: 500 Wii Points per condition, to be awarded in the form of a game of the winner's choosing.



I think most of the changes sound pretty cool. There is nothing wrong with a change. The one I do not like is the mandatory use of the sideways wii-mote. It is a really uncomfortable way to play. There is a reason why gaming companies developed joysticks and form-fitting controllers; they are better!