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Forums - Gaming - EA's Strategy to Counter Used Games Sales

Hawk said:
Malachi said:
Kasz216 said:
Malachi said:

Kasz, the reason why most of the moron on this thread that see it as a good thing look at it by thinking about the buyer of used game, not the seller. What they fail to see(most likely due to advanced mental retardation) is that by screwing the used game market they are actually screwing the seller(the consumer who buy new) not the buyer of used game -Afterall if there is no used game market that market has no consumer so if you kill that market which consumer is the most hurt? The nonexistent one or the one who actually buy the game new?- by reduction the value of what he buy. 

It is say that a car lose almost half it's value the moment you take it out of the dealer parking lot, in the same way that game is going to lose 15$ of it's value the moment the buyer put it in and unlock that content. Again, in this scenerio, which one is the most hurt? The actual consumer or the hypothetical used buyer?

That why no other "industry" is dumb enough to get rid of the used market, because the people hurt the most by its dead are the one who actually buy and pay full price for your product. It doesn't take a genius to figure that out.


Calling people names is harsh... but it very much does reduce the value to the new buyer... not add it when it's day one stuff. (Or anything nearby that date that obviously could of just been put on the disc fairly easily.

Some people prefer to call dumb kid "special", I don't.

Whatever the content was supposed to be there or not doesn't matter, what matter is if it hurt the resell value of the product then your are hurting the orginal buyer, your consumers, the one that keep you in business and then they gonna decide to not be your consumers anymore and you gonna find yourself having to lay off another third of your workforce.

What I think you and Kasz216 are ignoring is that the used game buyers will not simply drop off the planet.  As Kasz was saying in his post:

"Between a 60 dollar game and a 55 dollar used game... 5 dollars isn't much for the average person."

This of course cannot be proved, but I believe more used game buyers would buy new and become EA customers than original EA customers would be lost.

I am not ignoring that, what I am saying and what most people fail to see it's THAT IT'S NOT ABOUT USED BUYERS!.  It's about the lowering of the value of the game in the eye of the original buyer. People aren't dumb contrary to some other people belief(weirdly enough never the same people), they are well able to make the math that the game that use this system have less value than those which don't.

And considering the whole used business work because of the difference between the value an individual see in a product and the market value of the same product(that is, people sell their stuff when it has less value in their eye than in the eye of the market) it's seem a pretty weird way to try to stave off used sale. Good way to make a quick buck but a bad long term plan, then I suppose at this point EA would just be happy to have the need for a long term plan.

P.S. Sorry for the long delay, got banned by a cat.



Persons without argument hide behind their opinion

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Akvod said:
Onyxmeth said:

Scenario C: EA give content for free for everyone like they did with Burnout Paradise.

Reaction C: Everyone thanks them, are super appreciative and say this is how other publishers should be.

 

Wut? So you're against DLC? Why don't we take that logic to expansion packs? Or maybe to entire games?

I'm not denying that reaction C will happen, I mean, that's why free stuff is great. But EA didn't just choose scenario B for no reason, it was a calculated incentive to get people to buy new copies. It benefits both the consumers who did find the value worth it, EA, and it does no harm to those who don't want to shell out either $15 for the DLC or $60 for a brand new game+free DLC.

Why did you remove and ignore the giant paragraph below those two lines in Onyxmeth's post?