1. You have no rights to content not given to you. Its pretty clear really, you buy what they offer and if they choose to make part of their offer an online redeption theres nothing impinging upon your rights and they are within their rights as a seller. They can make a game and cut it into three parts for $60 each and they are still within their rights. They can make a game with almost no content on the disc and they are still within their rights. Your rights extend only to the point where you can accept their offer or decline their offer based upon what they are giving you.
2. As a seller they have no responsibilities at all to anyone buying their games 2nd hand. No warranty is implied and no assurances are given that the content for the 2nd, 3rd, 10th buyer has to be identical to the content provided by the first. Just as no warranty is given to 2nd hand purchasers, no service plans for cars etc this also applies to games. Again like above you can factor this into your decision as to whether or not you want to buy the game used or new. The responsibility here falls upon the buyer and buyer beware is the order of the day in the second hand market.
3. People who tend to buy games and trade them will also tend to buy them used from Gamestop. Its $50 with the loyalty card and another $5 on the trade back. So this means that a typical used game may go through 5 or 6 hands before someone finally keeps it. In terms of the economics of the situation, any money made by Gamestop is at least mostly money not made by publishers. Even in a perfect scenario where someone who buys a game and then sells it used and that copy is bought used but never traded still nets less money for publishers and more money for Gamestop. The money returned to the ecosystem is less than the margin Gamestop makes.
Do you know what its like to live on the far side of Uranus?








