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Forums - Gaming Discussion - Sony: PSN Is 'A Lot More Egalitarian' than Xbox Live

@yo john

oh snap etc

just sayin ive played things like rb6, cod, nfs etc on both systems online and never felt a difference



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

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The only thing I like about ps3 that 360 does'nt do is let you copy divx movies and mp3s to the hardrive,other then that I feel that the 360 trumps it in all other categories,UI,online,service,controller,load times,software library,etc.Just my opinion,not saying that ps3 is bad,I just prefer 360 for my gaming needs.



Pyramid Head said:
@yo john

oh snap etc

just sayin ive played things like rb6, cod, nfs etc on both systems online and never felt a difference

I could be wrong but I don't think any of the above games have trueskill rating.

The games that i know have it are Halo's, and Rock Band's.  I'm not sure what other games have them.



@yo john

in halo ive never noticed it help out

im HORRIBLE at it, but i get matched with high level high k/d ratio guys a lot



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

STEKSTAV said:
jarrod said:

From a developer's perspective, XBL is really the better deal.


Just because you can get a ww release? If that were true, the best platform would be Steam. Obviously theres more to it than that to decide whats best for all developers. A naive respons.

Maybe so, but that's a red herring considering the issue here is PSN vs. XBLA.  For developers, especially smaller devs, XBLA is almost unambiguously the better choice vis-a-vis PSN.



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De85 said:
STEKSTAV said:
jarrod said:

From a developer's perspective, XBL is really the better deal.


Just because you can get a ww release? If that were true, the best platform would be Steam. Obviously theres more to it than that to decide whats best for all developers. A naive respons.

Maybe so, but that's a red herring considering the issue here is PSN vs. XBLA.  For developers, especially smaller devs, XBLA is almost unambiguously the better choice vis-a-vis PSN.

Like i said, exposure, albeit important, isnt the decisive factor when trying to get the best deal. A developer can get support, marketing, financial deals etc etc. Just because you get exposure doesn't mean you're golden and whomever provides it for you is the best choice. Its naive to think thats all to it.



jarrod said:
BMaker11 said:
jarrod said:
BMaker11 said:
jarrod said:
rocketpig said:
KungKras said:
coolbeans said:
KungKras said:
Egalitarian

Lolwhut?

adjective  

asserting, resulting from, or characterized by belief in the equality of all people, esp. in political, economic, or sociallife.
Full definition on dictionary.com. 

 

I see.

This was the first time in years that I came across an english word that I don't recognise.

So they are saying that PSN is more equal (in terms of equality) than Live?

He means that XBL gives preference to certain publishers/developers in getting their content online faster and that the PSN is more fair about it.

Whether that is true or not, I have no idea.

It's not, well not exactly.  Larger developers have a clear advantage on PSN as Sony charges the developer per MB for consumer downloads (even if they're free) and Sony forces developers to go through product approval and QA individually by region (XBL allows just one submission for worldwide release).  PSN also allows game sharing, which some developers really don't like.

From a developer's perspective, XBL is really the better deal.

Unless your game is more than what? 200MB? Then you have to jump through hula hoops just to be considered for a release on XBLA

Nope, Microsoft lifted the XBLA ceiling last summer.

They've only lifted after complaint after complaint....and big releases. Case in point: SFHD. Hadn't they lifted it...again, they would've gotten a noticeably worse version of that game. 

What's gonna happen when an indie wants to make a game that exceeds their limit again? Jump through hoops, or wait for someone like, I dunno, 2K games to make the next big arcade game?

Again, there is no limit.  Microsoft lifted it last summer before Shadow Complex released.  No hoops, no complaints, no limit.

I was just gonna say, they still lifted it so XBL is better deal.



Pyramid Head said:
psn and xbox live are like two water fountains that are identical

except one costs 50 bucks

Think it would also have a lot of pretty colours and decorations for all the pre-teens and immature gamers



SecondWar said:
Pyramid Head said:
psn and xbox live are like two water fountains that are identical

except one costs 50 bucks

Think it would also have a lot of pretty colours and decorations for all the pre-teens and immature gamers

And 1 out of 10 people would be talking on the other one.



STEKSTAV said:
De85 said:
STEKSTAV said:
jarrod said:

From a developer's perspective, XBL is really the better deal.


Just because you can get a ww release? If that were true, the best platform would be Steam. Obviously theres more to it than that to decide whats best for all developers. A naive respons.

Maybe so, but that's a red herring considering the issue here is PSN vs. XBLA.  For developers, especially smaller devs, XBLA is almost unambiguously the better choice vis-a-vis PSN.

Like i said, exposure, albeit important, isnt the decisive factor when trying to get the best deal. A developer can get support, marketing, financial deals etc etc. Just because you get exposure doesn't mean you're golden and whomever provides it for you is the best choice. Its naive to think thats all to it.

It isn't just "exposure" in Microsoft's corner.  It's costs, it's userbase, it's tools, it's ease of use... frankly, I'm at a loss to see what if any advantage PSN brings over it?  A less crowded market?  Waggle?