Link: http://www.gamesindustry.biz/articles/remedy-developers-in-no-hurry-for-new-console-cycle
Above is a link to an interview with Remedy's Matias Myllyrine concerning Alan Wake and this console generation. Now what really stuck out in my mind is the following:
"We had the whole game fully playable around E3 last year, and we've just been balancing, tuning, polishing and iterating in post-production since. Games are fairly expensive, and if you put down 60 Euros, the Remedy brand has to stand for something - otherwise people aren't going to come back.
"I could get on my post-production soap box... how many games have you played that you see there's the potential of something really wonderful there, but it's not fully envisioned?" he asked.
Apparently the games been in development for 6 years with a long post-production time. IMO it's always good to see devs really take care in the details to produce something extra special. Expect a game with very few bugs and a lot of pollish!










