It can be used in any game as an ultimate form of DDA. When the player gets frustrated, the game suddenly gets easier.
It can be used in any game as an ultimate form of DDA. When the player gets frustrated, the game suddenly gets easier.
Naturally, my response is to say Vitality Sensor would work best with an Eternal Darkness'esque type game. Nintendo is pretty intuitive though, they could implement it somewhere to impress me, I'm sure.
GETTIN' CHRONOCRUNK
Naturally, people would stuff an ice cube in to increase the "bored" meter.
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