This os only for devkits.. not PS3.... OMG... read carefully before posting...
PSN: franco-br
MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..
This os only for devkits.. not PS3.... OMG... read carefully before posting...
PSN: franco-br
MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..
Link? Proof?
Its for the game OS of the consumer PS3 THINK about it, the dev kits probably have 768 ram what difference would 70 make if its still 180+ more then the consumer version. -> Not even worth mentioning , thats how much.
OMG reading $k!11$ Ftw W00t
common sense isnt common anymore :(
| Random Canadian said: Link? Proof? Its for the game OS THINK about it, the dev kits probably have 768 ram what difference would 70 make if its still 180+ more then the consumer version. fuck all |
they cant do that, the dev kits have the same amount of ram as retail consoles. Devs cant make a game that requires 700MBs of ram when consumer models dont have that.


They sure can, infact first few PS3 Dev kits were even clocked 1ghz 800mhz lower then the cell in the consoles. Almost ALL dev kits have more ram then the retail version. Thats why running games in developer mode on xbox required some soldering.
According to Masaichi, these kits currently run much more slowly than the finished hardware will. The finished Cell processor will run at 3.2GHz, however the current kit CPU only runs at 2.4GHz currently. The GPU in the kit is allegedly not the RSX, but is a chip that is said to be a slower approximation that runs across a PCI-e bus. It's probably a safe bet that, based upon Nvidia's unveiling of the GeForce 7800 earlier this week, the GPU is some form of that chip.
http://www.edge-online.com/news/ps3-dev-kit-details
New Xbox 360 Dev Kits with 1GB RAM, X-Engine
[QUOTE]
You may not know it, but Microsoft shipped a new Xbox 360 development kit to studios earlier in the year. One striking difference was the inclusion of one-gigabytes of RAM. No, this does not mean that Microsoft will be releasing a new Xbox 360 with more memory; the new kit instead makes development a little easier.
Like the PlayStation 3 1GB development kits, the extra memory can be used to properly test your game. This was a problem for Xbox 360 developers before now, since extra memory from the 512MB pool would have to be put aside to test their game engine. Developers could of course disable these test features in order to use this spare memory, but that would mean that they wouldn't easily be able to test their game.
http://www.xbox-scene.com/xbox1data/sep/EkuVApEVkkrKedVBmY.php
I Stand corrected, PS3 and xbox360 both have 1GB dev kits. Either way these extra 70 mb of ram are going to be used for games to run games better ->Fact .
| Hiko said: That's interesting. It also means that some games will require specific firmwares. |
Every game requires a certain firmware. If you're not updated enough you don't have access to the PSN while playing in game.
The PSP won't even let you play a game without being up to date with the firmware.
Of course there are optional firmware updates that games don't need.
So how will users with the old locked 70MB of RAM benefit? I guess i don't get it. Please explain.
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| AlkamistStar said: So how will users with the old locked 70MB of RAM benefit? I guess i don't get it. Please explain. |
download the firmware.
I don't think that systems will be completely locked though.
God of War Chains of Olympus wasn't and it needed the extra to run as smoothly.
SDK footprint and devkit are two differents things. Dev kit has extra memory for developpement reasons. When u start coding u have a "running" code wich is not optimized but u can already run the engine basics, then further into the developpement u make it "efficient" to fit in the real thing.
70MB is for the entire reduction since lauch (wich is already huge) but not the latest. Last sdk (firmware for developpers) gained 12MB. Though it could make some difference for some borderline games performance wise (framerate/tearing issues for example,..)