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Forums - Sony - Sony: Our Motion Control Approach Is Better Than Microsoft's

M.U.G.E.N said:
DirtyP2002 said:

so MS is running on smoke and mirrors, because they haven't shown Natal to the audience yet. Sony is delivering, because they haven't shown anything, but they will do so @E3. But MS will show something @E3 as well...

Actually the only thing Sony showed was a guy that wasn't able to hit a tennis ball with a gigantic stop sign.

http://www.youtube.com/watch?v=th8_zKa0DKk

Wait for E3 so far a lot of people are excited for Natal.

ugh I'm sorry mate but pretty much most of the demos MS did for natal were failures.....heck even the earlier ones were admitted to be pre rendered demos.....Milo says hi

 

so far if you have followed the general news on Arc and what devs of game comapnys and journalists say about it after seeing it in action, you will see it has a more postive feedback so far...for Natal it is mostly "it WILL be amazing" ...

the fact that their live demo malfunction in the last E3 didn't exactly put up a good impression either

 

I honestly hope Natal does well....but I personally think Arc will blow it away...we will see who is right by E3 ;)


That is why these failures were in talk shows, late night shows, magazines, Forbes magazine, time magzine one of the innovations of the year, Heck even smallville included Natal. Do you think they do this with a failure? Let's be honest here.



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WilliamWatts said:
jneul said:
WilliamWatts said:

Its a major devolution of the Wii mote concept and not the other way around. You can't rest the Arc on your knee and use small motions because the idiots at Sony thought 1:1 pointing motions will be cool. So try playing any game like Resident evil 4 on the Wii with your arm raised for the whole time and see how that feels, do it for about 3 hours because core games like to play for long periods right? I dare you to go do it right now and then come back to me and say that everything is cool and you'll love the new interface. The IR camera in the Wiimote is better because you can use it resting on your knee and small rotations of your hand have greater effects. See Nintendo are smarter than people give them credit for and even with over 5 years to look at the technology Sony still can't get it right.

So in short Arc = useless for core games, it'd be pretty cool for minigames and games which you play for like 30 mins and put away.

 

right so you think that natel will be any different, it will be even worse with natel, i really can't see anyone standing and moving around trying to control their game for more than 15 mins going by your theory lol.

if you are right natel will fail, ps arc will fail, nintendo shall prevail...

And also I have played on zelda for more than 3hrs before, I cant see why I would not be able to do the same with ps motion controls(obvoiusly on a different game lol), yes they are more precise, but still I know for one I am going to enjoy it.

Thats like such a 100% strawman argument. If I thought everythings crap until proved otherwise then yeah I would say Natal is shit. However since I've not seen the real implementation of it I have to reserve judgement. Arc on the other hand was proved shit on first view. The motion pointer which is a significant component of the interface would be tiring to use thanks to the 1:1 interface. So whilst you can rest your hands with the Wiimote you don't get this opportunity with Arc. Since Arc is proved shit, Natal is unknown and neither proved to be crap or not then I have to go with Natal over the Arc for the time being. 

Nintendo shall always prevail but either they will both suck or just the Arc will suck because the Arc is just a bad knockoff of the Wiimote and takes whatever flaws the Wiimote has and prodigiously adds to them.

Nintendo, they are god and shall always prevail lol. Arc is just a bad knockoff, it is going to flop lol. Why dont you stop posting in the Sony forum? After all, its pretty obvious you dont like Sony. Am I posting in the Nintendo forum to talk shit about it? no!



DirtyP2002 said:
M.U.G.E.N said:
DirtyP2002 said:

so MS is running on smoke and mirrors, because they haven't shown Natal to the audience yet. Sony is delivering, because they haven't shown anything, but they will do so @E3. But MS will show something @E3 as well...

Actually the only thing Sony showed was a guy that wasn't able to hit a tennis ball with a gigantic stop sign.

http://www.youtube.com/watch?v=th8_zKa0DKk

Wait for E3 so far a lot of people are excited for Natal.

ugh I'm sorry mate but pretty much most of the demos MS did for natal were failures.....heck even the earlier ones were admitted to be pre rendered demos.....Milo says hi

 

so far if you have followed the general news on Arc and what devs of game comapnys and journalists say about it after seeing it in action, you will see it has a more postive feedback so far...for Natal it is mostly "it WILL be amazing" ...

the fact that their live demo malfunction in the last E3 didn't exactly put up a good impression either

 

I honestly hope Natal does well....but I personally think Arc will blow it away...we will see who is right by E3 ;)


That is why these failures were in talk shows, late night shows, magazines, Forbes magazine, time magzine one of the innovations of the year, Heck even smallville included Natal. Do you think they do this with a failure? Let's be honest here.

it's all part of the hype machine, Natel will be something eventually, but honestly it needs more time, they need to get rid of that delay and improve the fps up to at least 60, that way it will be much better



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

DirtyP2002 said:
M.U.G.E.N said:
DirtyP2002 said:

so MS is running on smoke and mirrors, because they haven't shown Natal to the audience yet. Sony is delivering, because they haven't shown anything, but they will do so @E3. But MS will show something @E3 as well...

Actually the only thing Sony showed was a guy that wasn't able to hit a tennis ball with a gigantic stop sign.

http://www.youtube.com/watch?v=th8_zKa0DKk

Wait for E3 so far a lot of people are excited for Natal.

ugh I'm sorry mate but pretty much most of the demos MS did for natal were failures.....heck even the earlier ones were admitted to be pre rendered demos.....Milo says hi

 

so far if you have followed the general news on Arc and what devs of game comapnys and journalists say about it after seeing it in action, you will see it has a more postive feedback so far...for Natal it is mostly "it WILL be amazing" ...

the fact that their live demo malfunction in the last E3 didn't exactly put up a good impression either

 

I honestly hope Natal does well....but I personally think Arc will blow it away...we will see who is right by E3 ;)


That is why these failures were in talk shows, late night shows, magazines, Forbes magazine, time magzine one of the innovations of the year, Heck even smallville included Natal. Do you think they do this with a failure? Let's be honest here.

Its probably not a failure. But we know almost nothing about the games that will come out of it. Why are they even talking about it in talkshow and smallville? Its already seems like it is a success, but its not even release. I think this is what the Sony PR was talking about. Also seems fishy to me, I mean they must be paying someone for those kind of publicity stunt. If not theres no reason to talk about everywhere for the same reason that nobody is talking about Sony Arc.



Icyedge said:
WilliamWatts said:
Icyedge said:
WilliamWatts said:

Heavy Rain and Flower are examples of innovative games? They wouldn't even register on the radar for the Wii. Innovation that works is the name of the game and Nintendo has grossed over $2B on innovative titles for the Wii. Titles like Endless Ocean don't even register on the radar next to games like Wii Sports, Wii Sports resort, Wii Fit and Mario Kart. Thats effective innovation, Sony has never shown effective innovation and being this late to the game all they get are scraps of the market which aren't 100% enthused by the Wii on account of perhaps just graphics.

I love how you exclude all the great titles where the motion control + pointer interface work. Are you afraid of a fair comparison? Also haven't we worked out by now that core gamers 'hate' motion controls. How exactly does Sony get a free pass on this now?

WTH? Heavy Rain is highly innovative, use motion control and is for core gamer. That was actually the point of what I was saying. It doesnt get a free pass, as ill play only the hardcore game like Heavy Rain using motion control. According to Sony they want more game like that, so yes, it should be better for core gamer. Also, check in teh dictionary the definition of innovation, in the games you mention the only innovative one is Wii fit. The others are current type of game patch with motion controls. Hell, mario kart innovative, really?

So in Heavy Rain you shake it before you put in away, but no more than 3 times or you start playing with yourself? Its Core gameplay isn't reliant on motion and really its effectively a button replacement action, which is something that people have railed on Nintendo for. It doesn't show off motion in a great light and nor is it an innovation as Zeck and Wiki did better a couple of years back. Seen it, done it, already 'innovated'. Flowers control based on motion was already done in Mario Kart so they just copied Wii k?

So like name a sports game which effectively used motion control before Wii Sports and various EA games like Tiger Woods? If you can't then obviously its an innovation.

So like name a racing title which used motion control or even a 'wheel' as a standard interface. I don't particularly recall anything like that. You could say racing wheels with sticks etc but they aren't the standard interface for a racing title its more your regular joe controller.

So like name a light gun shooter which you could control without being dragged through the level by both feet before Wii?

 

 

 

The type of input doesnt define the game. Heavy Rain or Wii Fit would still be innovative without motion control (Wii fit would be impossible tho, which proves my point about innovation in video game genre through a new input). Which is not the case for racers, shooters or sports game modded with motion control. Sincerely I can only think of Wii Fit as being a new type of game (but theres maybe more, I didnt played them all). Motion control by itself was a great innovation but didnt brought a lot of innovation in video-game. At least up until now.

If you want example of a light gun shooter which you could control, well theres one on PS2. It was release 6 years ago, resident evil dead aim, but even by that time it wasnt really innovative. Almost the same gameplay of other game but with different input.

Im talking of innovation bringing new game genre through a new control input and your talking of innovation solely through a new control input. The fact you listed Mario Kart Wii as being innovative really proves that. Your not wrong, its innovative in some way (a new control input-innovative), but its still the same game we were playing last gen (not innovative). Also, now that motion control is common its not innovative anymore to only add those controls. Bottom line we can agree on is, we need more games like Heavy Rain or Wii fit to expand gaming.

Heavy Rain isn't worth anything as far as innovation. If an earthquake happens and CNN doesn't cover it, the earthquake didn't happen. To be frank I played a few similar games way back when CDs came into vogue so really its just an evolution on those choose your own story movie games. What innovation exactly is there? A different spin on the same genres? A WRPG / FPS / Sports game? Or a JRPG / Exercise / Quiz show?

Innovation is just a word for people to slap onto tired game concepts in order to make them look new and fresh. The key point is that the Wiimote was innovative when it was released. No console maker had dared made a console with such an interface as the standard interface and its innovation that worked. Innovation which isn't copied isn't worth much as innovation which is. The fact that 100% of the industry is now following proves its real innovation and not some snarky gimmick.

Bottom line is we need games like Wii Fit to expand gaming, we don't need and have never needed little niche games which do nothing overall. If Heavy rain was wiped from history it wouldn't make much difference, but without games like Wii Fit, Mario Kart and Wii Sports gaming would be a very different picture.



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Icyedge said:
WilliamWatts said:

Thats like such a 100% strawman argument. If I thought everythings crap until proved otherwise then yeah I would say Natal is shit. However since I've not seen the real implementation of it I have to reserve judgement. Arc on the other hand was proved shit on first view. The motion pointer which is a significant component of the interface would be tiring to use thanks to the 1:1 interface. So whilst you can rest your hands with the Wiimote you don't get this opportunity with Arc. Since Arc is proved shit, Natal is unknown and neither proved to be crap or not then I have to go with Natal over the Arc for the time being. 

Nintendo shall always prevail but either they will both suck or just the Arc will suck because the Arc is just a bad knockoff of the Wiimote and takes whatever flaws the Wiimote has and prodigiously adds to them.

Nintendo, they are god and shall always prevail lol. Arc is just a bad knockoff, it is going to flop lol. Why dont you stop posting in the Sony forum? After all, its pretty obvious you dont like Sony. Am I posting in the Nintendo forum to talk shit about it? no!

Because this topic was on the hot topics list. I don't go into the Sony forums I just pick interesting topics.



jneul said:

Your getting this all wrong, the fact that wii motion controls was not precise enough for me, frustrated me, and as a result I do not play on the mini games, not when you can do a simple flick of the wrist and get a stike on bowling, it is just plain stupid, that is not would happen in real life, now for games like zelda, it's more fun admitedly.

Ps motion controls will be more precise so games like golf, fps, rpg, rts, etc can be even more now with this extra precision.

Wii controls are nothing more than to get intermediate users into gaming, as simple as that, ps motion controls are more advanced users, who require so much more than that, becuase we need a challenge!!

I don't mean to get in the middle of all this, but I'm seriously amazed at all the people who keep saying stuff like the above. Have none of you heard of a little thing called Wii Motion Plus? It's 1:1. Yeah, the original Wii remote wasn't as precise. That's why Nintendo gave us Motion Plus.

How all you guys can keep going on about how PS3's motion controller will be superior and more precise is beyond me. Moreso because none of you all have ever played with it. Heck, there haven't even been any games shown, just some tech demos. You can't get more precise than 1:1. You think it's going to be 2:1 or something? So far, Sony's controller hasn't even had a Nunchuk-like attachment announced, effectively greatly limiting its use and appeal. That wouldn't really make it better than Wii's controls. So, tell me, how exactly is it going to be superior, apart from graphics? Because PR guys say so?

It's great if people are enthusiastic about something they like or look forward too, but don't go around spouting nonsensical comments without any shred of foundation or proof. Especially when simple facts contradict your statements.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

WilliamWatts said:
Icyedge said:
WilliamWatts said:
Icyedge said:
WilliamWatts said:

Heavy Rain and Flower are examples of innovative games? They wouldn't even register on the radar for the Wii. Innovation that works is the name of the game and Nintendo has grossed over $2B on innovative titles for the Wii. Titles like Endless Ocean don't even register on the radar next to games like Wii Sports, Wii Sports resort, Wii Fit and Mario Kart. Thats effective innovation, Sony has never shown effective innovation and being this late to the game all they get are scraps of the market which aren't 100% enthused by the Wii on account of perhaps just graphics.

I love how you exclude all the great titles where the motion control + pointer interface work. Are you afraid of a fair comparison? Also haven't we worked out by now that core gamers 'hate' motion controls. How exactly does Sony get a free pass on this now?

WTH? Heavy Rain is highly innovative, use motion control and is for core gamer. That was actually the point of what I was saying. It doesnt get a free pass, as ill play only the hardcore game like Heavy Rain using motion control. According to Sony they want more game like that, so yes, it should be better for core gamer. Also, check in teh dictionary the definition of innovation, in the games you mention the only innovative one is Wii fit. The others are current type of game patch with motion controls. Hell, mario kart innovative, really?

So in Heavy Rain you shake it before you put in away, but no more than 3 times or you start playing with yourself? Its Core gameplay isn't reliant on motion and really its effectively a button replacement action, which is something that people have railed on Nintendo for. It doesn't show off motion in a great light and nor is it an innovation as Zeck and Wiki did better a couple of years back. Seen it, done it, already 'innovated'. Flowers control based on motion was already done in Mario Kart so they just copied Wii k?

So like name a sports game which effectively used motion control before Wii Sports and various EA games like Tiger Woods? If you can't then obviously its an innovation.

So like name a racing title which used motion control or even a 'wheel' as a standard interface. I don't particularly recall anything like that. You could say racing wheels with sticks etc but they aren't the standard interface for a racing title its more your regular joe controller.

So like name a light gun shooter which you could control without being dragged through the level by both feet before Wii?

 

 

 

The type of input doesnt define the game. Heavy Rain or Wii Fit would still be innovative without motion control (Wii fit would be impossible tho, which proves my point about innovation in video game genre through a new input). Which is not the case for racers, shooters or sports game modded with motion control. Sincerely I can only think of Wii Fit as being a new type of game (but theres maybe more, I didnt played them all). Motion control by itself was a great innovation but didnt brought a lot of innovation in video-game. At least up until now.

If you want example of a light gun shooter which you could control, well theres one on PS2. It was release 6 years ago, resident evil dead aim, but even by that time it wasnt really innovative. Almost the same gameplay of other game but with different input.

Im talking of innovation bringing new game genre through a new control input and your talking of innovation solely through a new control input. The fact you listed Mario Kart Wii as being innovative really proves that. Your not wrong, its innovative in some way (a new control input-innovative), but its still the same game we were playing last gen (not innovative). Also, now that motion control is common its not innovative anymore to only add those controls. Bottom line we can agree on is, we need more games like Heavy Rain or Wii fit to expand gaming.

Heavy Rain isn't worth anything as far as innovation. If an earthquake happens and CNN doesn't cover it, the earthquake didn't happen. To be frank I played a few similar games way back when CDs came into vogue so really its just an evolution on those choose your own story movie games. What innovation exactly is there? A different spin on the same genres? A WRPG / FPS / Sports game? Or a JRPG / Exercise / Quiz show?

Innovation is just a word for people to slap onto tired game concepts in order to make them look new and fresh. The key point is that the Wiimote was innovative when it was released. No console maker had dared made a console with such an interface as the standard interface and its innovation that worked. Innovation which isn't copied isn't worth much as innovation which is. The fact that 100% of the industry is now following proves its real innovation and not some snarky gimmick.

Bottom line is we need games like Wii Fit to expand gaming, we don't need and have never needed little niche games which do nothing overall. If Heavy rain was wiped from history it wouldn't make much difference, but without games like Wii Fit, Mario Kart and Wii Sports gaming would be a very different picture.

allright now you crossed the line, Heavy Rain is innovative, whether you like it or not, and most reviewer's and people who have played on the demo have already confirmed this fact, you are in denial, and need to go play on your Wii if you love it so much??

also most people don't play on Wii-Fit for more than 30mins at a time yet people still buy it, guess that is one of your argument's out of the window...



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

Its always nintendo derailing these threads when its about the HD motioncontrollers. Dont think ive seen a thread without the old "Wii does it better - the rest i crap"-bs.



Cheebee said:
jneul said:

Your getting this all wrong, the fact that wii motion controls was not precise enough for me, frustrated me, and as a result I do not play on the mini games, not when you can do a simple flick of the wrist and get a stike on bowling, it is just plain stupid, that is not would happen in real life, now for games like zelda, it's more fun admitedly.

Ps motion controls will be more precise so games like golf, fps, rpg, rts, etc can be even more now with this extra precision.

Wii controls are nothing more than to get intermediate users into gaming, as simple as that, ps motion controls are more advanced users, who require so much more than that, becuase we need a challenge!!

I don't mean to get in the middle of all this, but I'm seriously amazed at all the people who keep saying stuff like the above. Have none of you heard of a little thing called Wii Motion Plus? It's 1:1. Yeah, the original Wii remote wasn't as precise. That's why Nintendo gave us Motion Plus.

How all you guys can keep going on about how PS3's motion controller will be superior and more precise is beyond me. Moreso because none of you all have ever played with it. Heck, there haven't even been any games shown, just some tech demos. You can't get more precise than 1:1. You think it's going to be 2:1 or something? So far, Sony's controller hasn't even had a Nunchuk-like attachment announced, effectively greatly limiting its use and appeal. That wouldn't really make it better than Wii's controls. So, tell me, how exactly is it going to be superior, apart from graphics? Because PR guys say so?

It's great if people are enthusiastic about something they like or look forward too, but don't go around spouting nonsensical comments without any shred of foundation or proof. Especially when simple facts contradict your statements.

yes i heard of it, it should have been there day 1 end of story, and the ps motion controls are still more precise than it, can you write using wii motion plus, because i don't remember seeing any demo's for that, that is exactly how precise ps motion controls are.

anyway like you said there is no proof(apart from the e3 showings and that was ages ago), so people should not even be saying it is going to flop or fail, that is why i was backing it up, can't we just all enjoy our games without resorting to such levels??



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1