Not an issue at all.
Just to point out. There was a lot of people whining about the lag of the original Wiimotes. Also I know 0.1 sec lag delay is utterly unacceptable for mice for PC gamers, hence why they all use wired mice or really expensive wireless. In other words, this is not good for any traditional genres such as FPS, fighting, racing, or just about any genre that requires quick precise movements.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

| Mr. sickVisionz said: It's hard to know what this really means. .1 seconds = 100 milliseconds. When you do stuff like music, anything more than 14 ms of lag (difference between hitting a key and hearing a note) becomes completely unusable. I've got no clue how that translates to games though. Especially reading ramses101's post about standarad wireless controllers have 60ms of lag. If the lag is similar to a Wii-mote, there shouldn't be any issue unless a game has you batting away bullets in real time. |
No 1 second is 1000 Milliseconds (Milli=thousend) . Natal has 100 ms lag.
At the guy who said your TV has 0.1 ms lag. Maybe your Plasma but the latency is normally 2-8 ms nowaday.
In Seconds
LCD Tv: 0,002-0,008s
Plasma: 0,0001s
Natal: 0,1s
A TV with natals lag wouldnt be able to show liquid movements it would be really like a slideshow.
Seems fairly good to me and they have plenty of time to work on that.
LCDs usually have around 10ms latency on average.
It's really great news !!!
Actually, it's pure WIN ! Natal is going to rock !
Here is how you carry out and explain a latency test:
http://www.eurogamer.net/articles/digital-foundry-vs-project-natal-article
Even running in real-time, the video of me waving my right arm up and down gives some indication of the lag, but it's important to emphasise the "some indication" bit in the strongest-possible terms. The video recording was made at 1080i - 60 fields per second - and this can be interpolated out with reasonable accuracy to a progressive 60FPS video. Frame-counting from moving my arm down to the on-screen Avatar following suit appears to be close to 200ms (12 frames, a fifth of a second). Before we go ballistic on this, it's got to be put into context in a number of respects:
With that in mind, an educated guess on the optimistic side would be that this Breakout-style demo operates between 133ms to 166ms - effectively the same range of response as Halo 3 working with the joypad. Assuming it's an ultra-quality, low-latency display, that delta shifts to 166ms-200ms - similar to Killzone 2/GTAIV controller lag. Certainly in this test, the latency is noticeable, and I think it's clear to see when the video is running in real-time, but until we get the tech into controlled conditions, preferably in a straight head-to-head with the conventional joypad performing like-for-like tasks (dash navigation, for example), a precise latency figure isn't possible. As I've said, what we see here is an indication of likely performance.
| JaggedSac said: LCDs usually have around 10ms latency on average. |
maybe cheap LCDs but those times are over 10ms ? Standard today is for cheapest models 8 ms and normally between 3-6 and PC LCDs 2-3.
I'll reserve judgement until the final product has been delivered and it has some worthwhile games on it. I'm sure every major magazine will review it then anyway not to mention the 1000+ vids on youtube about it.
Netyaroze said:
No 1 second is 1000 Milliseconds (Milli=thousend) . Natal has 100 ms lag. |
Reading comprehension FTL?