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Forums - Sony - Rumor: Killzone 3 Due This Christmas?

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  I think this is more wishful thinking.  They won't release a shooter after COD during the holiday season.  Plus, we all know that it isn't exactly two years, which it was for Uncharted 2. 

  Plus, we have an even WORSE idea on what Early 2011 looks like for the PS3.  Better that it's released then to give Sony a big  1st/2nd quarter.   Holiday sales, IMO, won't help this title much if it has to compete against COD, regardless if it's being developed by Treyarch.  Just my two cents.



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wow...killzone 3 in 3D and motion control..it can't get any better...



Miguel_Zorro said:
makingmusic476 said:
Miguel_Zorro said:
Also, based on the numerous, large patches after Killzone 2's release, it was obvious that the game was either inadequately beta tested, or that the beta testing process was poor. The next game needs to be a more finished product.

I also wouldn't mind if they put in the kind of features that generate big sales. I'll buy it either way, but things like co-op modes, vehicles, a good party system, etc. move units.

The beta was just fine.  The major patch revolved around the control scheme.

Neither they nor us beta testers expected such a significant backlash over the controls. I can't think of anybody who wasn't fine with the controls as they were prior to release.

Other than that, the game's multiplayer was pretty nicely balanced on release, though I appreciate Guerrilla's williness to tweak minor things like turret damage for months post-release based on fan feedback.


Keep in mind where I'm coming from - Killzone 2 is my favourite PS3 game.  But they changed a lot after release.

I wasn't in the Killzone 2 beta, but my experience in other PS3 betas that I have been in has involved a group of people legitimately trying to test the game out and suggest changes/improvements, and a vocal group, perhaps a minority, who shouts down anyone who does so.   The worst example of this was the MAG beta (the real beta, not just the later beta that everybody was involved in).  People were making suggestions, but there was a group of people who would tell them to "stop whining" and "wait for the final version".  It was a joke.  I've been in 3 others, and while they weren't quite as bad, there were similarities.  If you're saying the Killzone 2 process was better, I'll take your word for it.

Keep in mind some of the other tweaks - first they overpowered the air support due to complaints, then they took it back down.  They played with the weapon damage, etc. etc.  Actually, now that I think about it again, perhaps the problem was that they were *too* receptive to player input.  :)  There's also substantial evidence that they had features planned for the game (ie, the early vehicle footage) that got taken out for whatever reason.

I really just want this game to do well.

I think the biggest issue with Killzone 2 was not having a standard control scheme from day one.  There are currently four control schemes floating around in the wild (SP and MP pre-patch and post-patch), and I think if they go with the High Precision mode for both SP and MP from the getgo with Killzone 3, the game will be better recieved commercially.

The controls probably had a heavy hand in killing the game's initial word of mouth.  A game with such a high critical rating and a 700k opening week should've gone on to do more than it did, but it's as if only a small fraction of that 700k bothered to tell their friends about the game.



makingmusic476 said:
--OkeyDokey-- said:
makingmusic476 said:
There are rumors popping up about this left and right.

On the one hand, I'm like, "Yay! Killzone!"

On the other, I'm worried that two years is too short a time in which to make a proper sequel.

Though Naughty Dog managed to pull it off with resounding success, but most studios aren't like Naughty Dog, and I'd much prefer something the level of Uncharted > Uncharted 2 than Modern Warfare > Modern Warfare 2.

2 years is plenty enough time to make a proper sequel. It should only really take longer than that when you're doing a generational leap.

Well, sometimes two years just isn't enough.  Look at Insomniac.  They tried to do too much with Resistance 2, and the result was a fairly unpolished product that could've been much better with only a few months more in the cooker.

Though Resistance 2 had other problems as well, like straying from the grim, almost survival horror-esque tone of the first.

And if you notice, it looks like Resistance 3 will not be released this year, something that is completely out of character for Insomniac.  Given the feedback from the second, it looks like they are straying from their usual two year dev cycle.

I think that's my biggest fear.  Another Resistance 2.

Insomniac made Tools of Destruction and Quest For Booty in between Resistance 1 and 2 though. Guerilla hasn't been been busy with anything but Killzone 3 that we know of.



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Miguel_Zorro said:
makingmusic476 said:
Miguel_Zorro said:
Also, based on the numerous, large patches after Killzone 2's release, it was obvious that the game was either inadequately beta tested, or that the beta testing process was poor. The next game needs to be a more finished product.

I also wouldn't mind if they put in the kind of features that generate big sales. I'll buy it either way, but things like co-op modes, vehicles, a good party system, etc. move units.

The beta was just fine.  The major patch revolved around the control scheme.

Neither they nor us beta testers expected such a significant backlash over the controls. I can't think of anybody who wasn't fine with the controls as they were prior to release.

Other than that, the game's multiplayer was pretty nicely balanced on release, though I appreciate Guerrilla's williness to tweak minor things like turret damage for months post-release based on fan feedback.


Keep in mind where I'm coming from - Killzone 2 is my favourite PS3 game.  But they changed a lot after release.

I wasn't in the Killzone 2 beta, but my experience in other PS3 betas that I have been in has involved a group of people legitimately trying to test the game out and suggest changes/improvements, and a vocal group, perhaps a minority, who shouts down anyone who does so.   The worst example of this was the MAG beta (the real beta, not just the later beta that everybody was involved in).  People were making suggestions, but there was a group of people who would tell them to "stop whining" and "wait for the final version".  It was a joke.  I've been in 3 others, and while they weren't quite as bad, there were similarities.  If you're saying the Killzone 2 process was better, I'll take your word for it.

Keep in mind some of the other tweaks - first they overpowered the air support due to complaints, then they took it back down.  They played with the weapon damage, etc. etc.  Actually, now that I think about it again, perhaps the problem was that they were *too* receptive to player input.  :)  There's also substantial evidence that they had features planned for the game (ie, the early vehicle footage) that got taken out for whatever reason.

I really just want this game to do well.

fixes=

turn air support into chopper gunner

sentury turrets into t-80 terminators that don't die

enable spawn caming

increased headshot tendancy

all via player imput, they wanted call of duty and GG was more than happy to ablige, it's why I'm super worried about killzone 3, if it ends up like bad company 2 i will actually weep, i swear to god I might cry.

 



--OkeyDokey-- said:
makingmusic476 said:
--OkeyDokey-- said:
makingmusic476 said:
There are rumors popping up about this left and right.

On the one hand, I'm like, "Yay! Killzone!"

On the other, I'm worried that two years is too short a time in which to make a proper sequel.

Though Naughty Dog managed to pull it off with resounding success, but most studios aren't like Naughty Dog, and I'd much prefer something the level of Uncharted > Uncharted 2 than Modern Warfare > Modern Warfare 2.

2 years is plenty enough time to make a proper sequel. It should only really take longer than that when you're doing a generational leap.

Well, sometimes two years just isn't enough.  Look at Insomniac.  They tried to do too much with Resistance 2, and the result was a fairly unpolished product that could've been much better with only a few months more in the cooker.

Though Resistance 2 had other problems as well, like straying from the grim, almost survival horror-esque tone of the first.

And if you notice, it looks like Resistance 3 will not be released this year, something that is completely out of character for Insomniac.  Given the feedback from the second, it looks like they are straying from their usual two year dev cycle.

I think that's my biggest fear.  Another Resistance 2.

Insomniac made Tools of Destruction and Quest For Booty in between Resistance 1 and 2 though. Guerilla hasn't been been busy with anything but Killzone 3 that we know of.

Insmoniac have two teams now, but I suppose you're right.



Sounds reasonable. That would be 1 3/4 years or so since KZ2. It would be awesome for PS3.



Look like I am gonna be poor come the holiday season again.  Can't wait for Killzone 3 



To those of you poo-pooing this because of Halo: How is Killzone 3 going to be competing with that game at all?



I survived the Apocalyps3