I know what I want for Christmas!!!
Odd. Future. Wolf. Gang. Kill. Em. All. OFWGKTA Don't give a fuck!
Fuck Steve Harvey. FREE EARL!
Final Fantasy Versus XIII will be the GREATEST game EVER made!!!
I'd take a bullet for Square-Enix!
I know what I want for Christmas!!!
Odd. Future. Wolf. Gang. Kill. Em. All. OFWGKTA Don't give a fuck!
Fuck Steve Harvey. FREE EARL!
Final Fantasy Versus XIII will be the GREATEST game EVER made!!!
I'd take a bullet for Square-Enix!
I think this is more wishful thinking. They won't release a shooter after COD during the holiday season. Plus, we all know that it isn't exactly two years, which it was for Uncharted 2.
Plus, we have an even WORSE idea on what Early 2011 looks like for the PS3. Better that it's released then to give Sony a big 1st/2nd quarter. Holiday sales, IMO, won't help this title much if it has to compete against COD, regardless if it's being developed by Treyarch. Just my two cents.
Check us out at the Vindication Gamer Network on Youtube.
wow...killzone 3 in 3D and motion control..it can't get any better...

Miguel_Zorro said:
I wasn't in the Killzone 2 beta, but my experience in other PS3 betas that I have been in has involved a group of people legitimately trying to test the game out and suggest changes/improvements, and a vocal group, perhaps a minority, who shouts down anyone who does so. The worst example of this was the MAG beta (the real beta, not just the later beta that everybody was involved in). People were making suggestions, but there was a group of people who would tell them to "stop whining" and "wait for the final version". It was a joke. I've been in 3 others, and while they weren't quite as bad, there were similarities. If you're saying the Killzone 2 process was better, I'll take your word for it. Keep in mind some of the other tweaks - first they overpowered the air support due to complaints, then they took it back down. They played with the weapon damage, etc. etc. Actually, now that I think about it again, perhaps the problem was that they were *too* receptive to player input. :) There's also substantial evidence that they had features planned for the game (ie, the early vehicle footage) that got taken out for whatever reason. I really just want this game to do well. |
I think the biggest issue with Killzone 2 was not having a standard control scheme from day one. There are currently four control schemes floating around in the wild (SP and MP pre-patch and post-patch), and I think if they go with the High Precision mode for both SP and MP from the getgo with Killzone 3, the game will be better recieved commercially.
The controls probably had a heavy hand in killing the game's initial word of mouth. A game with such a high critical rating and a 700k opening week should've gone on to do more than it did, but it's as if only a small fraction of that 700k bothered to tell their friends about the game.
makingmusic476 said:
Well, sometimes two years just isn't enough. Look at Insomniac. They tried to do too much with Resistance 2, and the result was a fairly unpolished product that could've been much better with only a few months more in the cooker. Though Resistance 2 had other problems as well, like straying from the grim, almost survival horror-esque tone of the first. And if you notice, it looks like Resistance 3 will not be released this year, something that is completely out of character for Insomniac. Given the feedback from the second, it looks like they are straying from their usual two year dev cycle. I think that's my biggest fear. Another Resistance 2. |
Insomniac made Tools of Destruction and Quest For Booty in between Resistance 1 and 2 though. Guerilla hasn't been been busy with anything but Killzone 3 that we know of.

Miguel_Zorro said:
I wasn't in the Killzone 2 beta, but my experience in other PS3 betas that I have been in has involved a group of people legitimately trying to test the game out and suggest changes/improvements, and a vocal group, perhaps a minority, who shouts down anyone who does so. The worst example of this was the MAG beta (the real beta, not just the later beta that everybody was involved in). People were making suggestions, but there was a group of people who would tell them to "stop whining" and "wait for the final version". It was a joke. I've been in 3 others, and while they weren't quite as bad, there were similarities. If you're saying the Killzone 2 process was better, I'll take your word for it. Keep in mind some of the other tweaks - first they overpowered the air support due to complaints, then they took it back down. They played with the weapon damage, etc. etc. Actually, now that I think about it again, perhaps the problem was that they were *too* receptive to player input. :) There's also substantial evidence that they had features planned for the game (ie, the early vehicle footage) that got taken out for whatever reason. I really just want this game to do well. |
fixes=
turn air support into chopper gunner
sentury turrets into t-80 terminators that don't die
enable spawn caming
increased headshot tendancy
all via player imput, they wanted call of duty and GG was more than happy to ablige, it's why I'm super worried about killzone 3, if it ends up like bad company 2 i will actually weep, i swear to god I might cry.
--OkeyDokey-- said:
Insomniac made Tools of Destruction and Quest For Booty in between Resistance 1 and 2 though. Guerilla hasn't been been busy with anything but Killzone 3 that we know of. |
Insmoniac have two teams now, but I suppose you're right.
Sounds reasonable. That would be 1 3/4 years or so since KZ2. It would be awesome for PS3.
Look like I am gonna be poor come the holiday season again. Can't wait for Killzone 3
To those of you poo-pooing this because of Halo: How is Killzone 3 going to be competing with that game at all?
I survived the Apocalyps3


