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Forums - Nintendo Discussion - Red Steel 2 Preview - it's all about the gameplay

Pyro as Bill said:
The difference between pressing a button becoming repetitive and slashing a sword is that there are about 360 ways of slashing a sword.

to each his or her own, if you have fun waggling in 360 different ways, thats cool.



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gansito said:
Ghutto said:
Gamerace said:
My concern is repetition. 1:1 sword fighting is cool, but will get boring quick unless you have to use skill, brains and reflexes. Even then, it'll get tiring before long.

 

The same thing with pushing buttons for hours and hours and hours.

I saw no mention of motion control, he's talking about the gameplay. Either way i'd rather push buttons for hours and hours than waggle for hours and hours.

Except that Wii Motion Plus means no waggling...



Demotruk said:
Gamerace said:
Either way, you have to keep mixing things up or it'll get stale.   My concern, perhaps unjustified, is they are relying too heavily on novelty and not making an overall entertaining game.   But we'll see one the reviews start coming in.

I don't see that at all. My problem with most brawlers, is that while they continually add variety and flash, the underlying gameplay isn't much fun in the first place. The underlying mechanics of Red Steel 2 are fun in themselves, and there's no reason why it should hold the game back from having variety at the same time. And if you look through the videos we've seen so far, we've seen plenty of different kinds of enemies. Various different early goons with different weapons and styles, then there are ninjas which once again vary, and there are bosses, and that's just the limited stuff we've seen so far. There's no reason to think this is going to end up like No More Heroes where you just trudge through the same goons over and over, though even if it somehow did the underlying gameplay would still make it more fun.


I agree with this.  I don't like brawlers (no not even God of War) because I find the button mashing mundane.  Yes, yes, I know, I've played God of War, it still bored me.    The base gameplay should be more fun, but if this ends up like a brawler, even a good one, I still won't care for it.



 

Chrizum said:
gansito said:
Ghutto said:
Gamerace said:
My concern is repetition. 1:1 sword fighting is cool, but will get boring quick unless you have to use skill, brains and reflexes. Even then, it'll get tiring before long.

 

The same thing with pushing buttons for hours and hours and hours.

I saw no mention of motion control, he's talking about the gameplay. Either way i'd rather push buttons for hours and hours than waggle for hours and hours.

Except that Wii Motion Plus means no waggling...

Precise Waggling if you ask me



I don't think I've seen a member of the enthusiast press this excited about a Wii game since SMG.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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famousringo said:
I don't think I've seen a member of the enthusiast press this excited about a Wii game since SMG.


Don't know about that.   They loved Tatsunoko Vs Capcom.



 

I not 100% sure if I'm going to get this game yet. I'll wait and see what gamers think first and the how long the game is.



                                                                                                                                                                                                                                                                   

BoneArk: I think the same way, before the first I'm going to see the reviews and the gamers opinions and decide if it will buy it or not.



The gameplay is what I am slightly worried about the game, I hope it's not dull.



 

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