By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Valve likely to do PS3! 'down the road'

Valve had made a number of rumblings about the PS3. They didn't like the architecture, which TBH as a PC based developers was understandable. From the point of view of Valve, and Epic and others, the PS3 was about as odd an architecture as you could imagine. The 360, despite having clear differences from PC, was a much easier target to transition to.

However, it's pretty clear that there has been a huge shift, starting way back with Halo on the Xbox, for exactly the types of games many of these PC developers make towards consoles. Epic and some embraced this early, as did Valve porting Half Life to Xbox pretty well.

However, it wasn't until the 360 that we saw a decisive shift, with Epic and others clearly more focused on the console than the PC.

Valve however, in no small part due to Steam, have remained PC centric and have used the 360 as an easy money machine, as their games can be delivered on the 360 easily and without much additional effort to Valve.

This I think was fair enough, and although maybe Gabe shouldn't have been quite so frank about his view of the PS3 architecture with respect to where Valve was, I think there decision to not invest in PS3 is pretty understandable.

Now however, the PS3 is really finding it's feet, and big FPS titles are selling a fair chunk of their total sales on that platform now. Like any sensible company Valve will be tracking the evolving market, and will of course revisit the issue of supporting PS3.

EA's port showed that, in principle, getting Source and Valve games wasn't necessarily going to be that hard. Remember EA were working with code that wasn't their own, yet they delivered what is actually a not bad port despite the bashing it took.

I think that where Valve to hire some PS3 specific engineers they could support PS3 without excessive cost, and it wouldn't surprise me if they did decide to start supporting PS3 as the return looks now like it could be worth the effort.

Looking at LFD 1&2 on 360, you have to figure there is a pretty big chunk of potential sales on PS3 that they could leverage. And given Valve operate on their own Source platform, once they did properly enable it on PS3 getting both past and future games on the PS3 would be easy.

Time will tell. But Valve are a smart company, and if the PS3 install base and support for FPS/Online titles is suitable, they will surely look to transition their assets over to that platform.

Personally, I'd love to see Valve on PS3 because on PSN, unlike Live, they could allow mods and access to user created content. They've remarked more than once they'd like 360 customers to get the access PC customers have to extended content - for example on PC I have way more campaigns/maps installed that ship with the game, for zero extra cost - and on PSN that would be possible as it is with UT3.



Try to be reasonable... its easier than you think...

Around the Network

I could care less if Valve ever makes anymore games for PS3. Not after all the crap they have been saying about it. and I don't like most of their games anyways. Except maybe H.L.-2 which I found to just be another FPS.



Valve's insulted the PS3 and its Fanbase too many times. Im not supporting any Valve games so that fatass Gabe can go scarf down more cheese burgers



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

Reasonable said:
Valve had made a number of rumblings about the PS3. They didn't like the architecture, which TBH as a PC based developers was understandable. From the point of view of Valve, and Epic and others, the PS3 was about as odd an architecture as you could imagine. The 360, despite having clear differences from PC, was a much easier target to transition to.

However, it's pretty clear that there has been a huge shift, starting way back with Halo on the Xbox, for exactly the types of games many of these PC developers make towards consoles. Epic and some embraced this early, as did Valve porting Half Life to Xbox pretty well.

However, it wasn't until the 360 that we saw a decisive shift, with Epic and others clearly more focused on the console than the PC.

Valve however, in no small part due to Steam, have remained PC centric and have used the 360 as an easy money machine, as their games can be delivered on the 360 easily and without much additional effort to Valve.

This I think was fair enough, and although maybe Gabe shouldn't have been quite so frank about his view of the PS3 architecture with respect to where Valve was, I think there decision to not invest in PS3 is pretty understandable.

Now however, the PS3 is really finding it's feet, and big FPS titles are selling a fair chunk of their total sales on that platform now. Like any sensible company Valve will be tracking the evolving market, and will of course revisit the issue of supporting PS3.

EA's port showed that, in principle, getting Source and Valve games wasn't necessarily going to be that hard. Remember EA were working with code that wasn't their own, yet they delivered what is actually a not bad port despite the bashing it took.

I think that where Valve to hire some PS3 specific engineers they could support PS3 without excessive cost, and it wouldn't surprise me if they did decide to start supporting PS3 as the return looks now like it could be worth the effort.

Looking at LFD 1&2 on 360, you have to figure there is a pretty big chunk of potential sales on PS3 that they could leverage. And given Valve operate on their own Source platform, once they did properly enable it on PS3 getting both past and future games on the PS3 would be easy.

Time will tell. But Valve are a smart company, and if the PS3 install base and support for FPS/Online titles is suitable, they will surely look to transition their assets over to that platform.

Personally, I'd love to see Valve on PS3 because on PSN, unlike Live, they could allow mods and access to user created content. They've remarked more than once they'd like 360 customers to get the access PC customers have to extended content - for example on PC I have way more campaigns/maps installed that ship with the game, for zero extra cost - and on PSN that would be possible as it is with UT3.

 

My respects for this toughtful, constructive, and reasonable critizism/opinion.



ShadowSoldier said:
Valve's insulted the PS3 and its Fanbase too many times. Im not supporting any Valve games so that fatass Gabe can go scarf down more cheese burgers

 

 

Valve has never, not even once, insulted the PS3 fanbase. They are professionals and their statements, just as Activisions', were meant to put pressure on Sony.

 

(Polyphony Digital on the other hand is a mockery of communication - and that is a true insult for the thousands who actually trusted them)



Around the Network

Why do all PS3 fans think Valve hates Sony? I recall Valve saying the PS3 is difficult to develop for (i.e. expensive). They also said it'll probably never turn a profit, which is very likely. Even the biggest Sony fans can agree with what Valve has said.

PS3 definitely wins at having the most unreasonable fan base this gen.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

I guessing that people get defensive when others question their decisions/purchases. It also could be an issue related to one's own self-esteem or financial funds in this matter. Not everyone can buy or wishes to buy multiple platforms; it could be said that an attachment grows on the decision/purchase that was made. When others question your choices or puts them down, but you can't relate to their statements, you tend to speak out--like politics.

I don't believe Valve ever attacked the PS3 directly, but when PS3 success looked very questionable, their statement didn't help the PS3s PR. Fan boys just escalated it.

So I'm guessing that their statement had a ripple effect in the community because people were wondering why the PS3 graphics were coming out worse than the Xbox360. Myself included, felt a little sad when I saw the comparisons lacking for the PS3; it sometimes made me question my decision, but since I missed out on the PS2 and wanted blu-ray, I stopped caring about what was being said for PS3 graphics. Blu-ray was also on thin ice if I remember correctly. Oh how my the PS3 has suffered... *goes and cuddles his PS3* (Yes, I'm guilty of loving my PS3, but I don't want Sony to dominate! That would be the worst. Competition keeps prices down and me happy.)