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Forums - Gaming - Editorial: Games Being Made More for Advertising Than Playing

Great read and I agree completely, I started to feel that way many years ago in the N64/PS era. That's why I hate trailers with zero gameplay and just showing cinemas and stuff like that.



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justinian said:


Good thread zucas and what you pointed out here ^^ was what I was gonna say.

It's has a lot to do with the developing cost of HD games. You create a games engine and you then get out a version of the game as often as you can.

Halo is a good example. That franchise is being milked - and why not? COD:MW is another.

The problem with Prototype and similar games is that they loose their value very quickly. This can be a good thing in a way I guess, but seeing a recently released game at half price doesn't transmit to a potential buyer that it is a good game, it usually does the opposite.

A COD:MW game can hold it's value well up to the next release and sometimes even after. I picked up Prototype - and gave it away - not long after it's release for half the price...maybe less.

Which brings me to this point: Hyping a game usually gives it good week1/week2 sales but after that it drops like a stone. This then quickly forces the price of the game down. The last Call of Jurez is a good example, I saw it around launch for £39.99. Almost a month after it is at £25.00 (brand new) in the same store.

The long stay in the charts for most Nintendo games makes them retain their value for a much longer time while still selling far more than the 1 and 2 week wonders.

 

 

 

I doubt that Halo nor Call of Duty are particularly good examples for anything negative in the game industry. The fact that the series are improving their sales implies that the userbases of each are quite satisfied with what Microsoft/Activision brings to the table here.



SaviorX said:
I will say this:
I was recently playing Tomb Raider: Underworld (which I got for free from a Gamestop deal) and I felt ripped-off. I remember the commercials for the title and reviews were at least decent. However, what I experienced when I played was terrible.

I don't think I ever played a game that was so poorly produced in my entire life. Gaming is meant to be exciting and at least somewhat passive/entertaining. TR:U was possibly the worst thing I ever played in my life and I don't even exaggerate. I was literally stunned- it was one of several titles I have played this gen that have just flat out disappointed me (The Conduit included)

Then I realized I had 5 Wii demos, one of which I did not play, and that was Beat Trip Beat. In one simple premise I actually found myself smiling and enjoying a game in its most basic nature. No hype, no PR bravado, but just simpler gaming.

Before the new year began, I wanted to end 2009 with a great game being my last of the year.I had some heavy games in my possession (Smash Brawl, Gears 2, etc,.) but I plugged in my SNES and played Super Mario. Almost 20 years after release, I still find myself going back to such games to "deride" pleasure.

Finally, I remembered one PS1 game I own that was scratched beyond all repair- Azure Dreams. I couldn't play it so I downloaded the ROM (I'm not encouraging piracy, but my game doesn't work any longer). The graphics were even poor when I first played it (released 98', played 2002) and it took 3 minutes to adjust to them now. Somehow in the last 2 days, I have spent 10 hours playing it, well into the night (3AM) and the addicting qualities I found in it when I was 10 suddenly returned, and I can barely put it down.

In summary lol, I find myself returning to simpler gaming, and shying away from what the industry is forcing on us as the next big thing. Gaming is still alive behind the mega-millions and PR stunts.I just thank God I can find ways of still enjoying it.

Yes!

I think BIT.TRIP BEAT is one of the greatest gaming experiences I've had this generation.  So simple, anybody can jump in for 4-player co-op, but it's so insanely difficult and fun and has awesome bosses.  Everything I'd want out of a game, and it was made by only 3 people, and only costs six bucks.  And it's doing well enough so they can afford to make 5 sequels to it, but every single one of them is completely different.  Aksys is basically the perfect game developer.  I love 'em.



This is exactly what I've been feeling since the beginning of last gen, but can never put a word into it! And it's so dangerous that gamers from my school, that least one got so brainwashed, he's in favour for the wow-factor, than the gamepay. And I almost fell for it too!

I can see this could be the sole reason why the Atari Debacle had happened. If this keeps up, it just happened again. Only this time they might not call it "A.D.", but call it the "Next-Gen Meltdown". . . :(



 And proud member of the Mega Mario Movement!

as a salesman in real life, this has been here since atari

i had the same feelings you describe in new gen games on the nes

always play a game before you buy it, unless you just cant hold back, though that leads to its own problems too



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

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TripleMMM said:
This is exactly what I've been feeling since the beginning of last gen, but can never put a word into it! And it's so dangerous that gamers from my school, that least one got so brainwashed, he's in favour for the wow-factor, than the gamepay. And I almost fell for it too!

I can see this could be the sole reason why the Atari Debacle had happened. If this keeps up, it just happened again. Only this time they might not call it "A.D.", but call it the "Next-Gen Meltdown". . . :(

Yes that's definitely the part I worry about the most.  I give up on furthering the education of customers (cause I work in the sales business for gaming) but I worry more about how these companies will start driving themselves into the ground.  Because it's an all or nothing gamble and msot are going to get the nothing.  That's not good for a growing industry.



... You wrote that.. IN YOUR FREE TIME! Sorry, I am a little amazed, lol.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

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Strategyking92 said:
... You wrote that.. IN YOUR FREE TIME! Sorry, I am a little amazed, lol.

Well by free time you mean the time when I can't sleep and need something to do then yes haha.  But I type 90 words a minute so actually writing it took about 40 mins if that.  The whole thought process and organization was a work in progress for a good 4 weeks now. 



If you replace the subject header with "marketing" instead of "advertising" I believe it is more accurate. Today, we are faced with games based upon marketing people who detect certain marketing trends, who assemble games that are "safe" (functional/mediocre) in execution, but supposedly hit on a pile of features people want to play. We have a rehashed list of what is HOT and an industry that wants to capitalize on it. Your game projects need to match up to the hot list. And the hot list ends up being done to death.

You have seen examples this year in Darksiders. Wow... Let's see, 2010 is the year of the Apocalypse (hey, 2012 is almost here), so let's have games themed based on that. And then, let's see... people like God of War, so let's go hack and slash with the War of God. Oh yes, and people like Zelda, so let's create a Zelda world for the War of God to be in.

And then there is an outbreak of tower defense games, and it goes on and on and on. Decisions are being made on what to produce NOT from the gamers but people with money who guess what gamers want, and what has had a "track record". The problem with "track record" is that you produce more of the same and that means a lack of novelty or things that are new that would entertain and surprise.

And as the industry grows, look for more and more marketing first and marketing lead, to drive up production costs and pure bland mediocrity (because they MUST sell) are put out, until a number of publishers will collapse under the weight of their own hubris (and bloated budgets).



RolStoppable said:
Nice writeup and like I like to say:

The industry needs to die for gaming to survive.

Look in the Indie arena for innovation and don't get sucked into the hype for this game or that.