| justinian said:
It's has a lot to do with the developing cost of HD games. You create a games engine and you then get out a version of the game as often as you can. Halo is a good example. That franchise is being milked - and why not? COD:MW is another. The problem with Prototype and similar games is that they loose their value very quickly. This can be a good thing in a way I guess, but seeing a recently released game at half price doesn't transmit to a potential buyer that it is a good game, it usually does the opposite. A COD:MW game can hold it's value well up to the next release and sometimes even after. I picked up Prototype - and gave it away - not long after it's release for half the price...maybe less. Which brings me to this point: Hyping a game usually gives it good week1/week2 sales but after that it drops like a stone. This then quickly forces the price of the game down. The last Call of Jurez is a good example, I saw it around launch for £39.99. Almost a month after it is at £25.00 (brand new) in the same store. The long stay in the charts for most Nintendo games makes them retain their value for a much longer time while still selling far more than the 1 and 2 week wonders.
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I doubt that Halo nor Call of Duty are particularly good examples for anything negative in the game industry. The fact that the series are improving their sales implies that the userbases of each are quite satisfied with what Microsoft/Activision brings to the table here.







