I REALLY dont get how this site or most of its users can put hand helds and consoles in the same sales category.
I REALLY dont get how this site or most of its users can put hand helds and consoles in the same sales category.
Gearbox said: saw it coming. didnt the gba outsell the ps1? naturally hand helds sell more then the home consoles.. |
Exactly, its only natural for a handheld to outsell a console.
However the OP mentioned the wii far to much while the topic is about the DS... stealthly ambitions.
jarrod said:
I live in NYC, you see pretty much every age, ethnicity, gender, race, etc, represented on the subways playing DS, from little girls to young professionals to senior citizens. Maybe it's different for cities with heavy public transport/commuters. Coincidentally, I only ever see male teens and early 20-somethings with PSPs... and half the time they're watching videos on them. |
I like your idea that it may just be a differance in region. In Denver public transportation is almost compleatly absent and owning a car is a necessity. Perhaps most DS users play at home here. Still it doesn't change the fact that I have meet many adults who own all other platforms, but zero males over the age of 21 who own the DS.
leo-j said: The wii might do it, but I have my doubts, its $199, and despite being cheaper than last year at the same time, its falling behind.. then again stock is an issue for nintendo in the U.S |
Despite not being too much sceptical, I doubted a little too, but after seeing all the steam it got just from NSMBW release, now I believe that with two further possible cuts still available and enough big games releases Nintendo can sustain Wii sales enough to make it.
I have no problem believing a portable device will sell more than a larger device that sits under a TV. In fact, I'd be shocked if it didn't. Going forward through I'm not sure whether handhelds will exist entirely seperate from phones, but they might, at least in Japan.
As for Wii, that isn't that big a surprise. Apart from recent months with the recession the videogame market has been expanding, which means that the dominant console should sell more. What's more surprising is that the market seems as able as it does to support three consoles this time around.
So sorry, I guess in the end what surprises you hasn't surprised me at all!
Try to be reasonable... its easier than you think...
Random Canadian said: I REALLY dont get how this site or most of its users can put hand helds and consoles in the same sales category. |
Please, they all have the same chances, if not gameboy would have outsold ps2 and psp >>> wii
Is the one Wii model the best selling single model ever for a game system? How much did the original PS2 sell vs the slim? And what's the GB/Pocket/Color split?
RolStoppable said:
Console sales numbers and revenue from games make it look like that, but is the market really able to support three consoles when most of the companies involved have been regularly posting losses in the last few years? |
Yes. The market is based on the demand, and based on HW/SW sales there is clearly a big enough market for all three. The losses are based on poor business models or other issues, which are nothing to do with the consumer.
Consider how the 360/PS3 technical specifications have driven up the cost of development for many titles, plus the fact the HW was sold at a loss. Not necessarily the best business decision, but it doesn't affect the demand. Also, with the sudden jump in console development costs there were bound to be casualties, smaller developers whose business model depended on something like the PS2 allowing them to sell enough copies to cover moderate development costs. The Wii, without getting into why, has failed to fully replace the PS2 for third party developers in that regard, and again, without getting it the why, PSN/Live seem to have failed to deliver a sustainable route for such developers, leaving them to compete on PS3/360 against big publishers/titles with the inevitable poor sales, studio closures, etc.
We also have to recognise that all industries were affected by the global recession, and the videogame industry was in no way immune. Sales dipped vs what they would have been without the recession and studios started taking a hit as the reasons above were compounded.
So the market is there, I think the question which you imply is are the business models of the current three main payers the correct ones to best leverage that market?
Good question though.
Try to be reasonable... its easier than you think...