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Forums - Gaming Discussion - help! jobs in the industry!

i don't have an answer for you but I would like to say bravo! it warms my heart to know that at age 14 your are not only thinking about your future but also taking pro-active steps to accomplish your goals. if you keep up that attitude i think you'll find great success!



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kitler53 said:
i don't have an answer for you but I would like to say bravo! it warms my heart to know that at age 14 your are not only thinking about your future but also taking pro-active steps to accomplish your goals. if you keep up that attitude i think you'll find great success!

thanks haha :)



freebs2 said:
You should go for informatic engineering than there are also post-degree courses ilke this for example http://game.itu.dk/
I don't know if there is something similar in UK, probably it is.
Still as Alby_da_Wolf already said informatic engineering it's a quite hard faculty you have to be more than sure that you want to do it.

yeah it doesnt have to be in UK btw :P i can go abroad and stuff and i dont live in UK anymore soo yeah :S



If you want to be a programmer, math, physics, and computer science. It's worth learning other languages but focus on C++.

If you want to be a designer, there are many routes you can go. You don't need math-so-much but knowing how to program always helps. Things like architecture and cinema degrees can also be huge pluses. Hell, even having a minor in medieval history can get you far. It really depends on what you want to do and what type of games you want to make. The two main points are to get a 4 year degree and start making maps now in something like Unreal III.  You don't need to make full mods yet, just make maps and let people play them.

After you graduate college, it's best I think to go to a game school such as The Guildhall at SMU, Digipen, or any other credible one. There are other ways, but going for the extra two-ish years after getting your degree is the best way to go.



Ghazi4 said:
puffy said:
You'll want to focus on maths and physics more than biology and chemistry (that's the complete opposite to me :P)

ya i know math and physics but in my grade i cant choose which subject i can chose in science :P we have trimesters for science i finished physics im now on chemistry then heading to biology ^^


You want to focus in every subject!



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twesterm said:

If you want to be a programmer, math, physics, and computer science. It's worth learning other languages but focus on C++.

If you want to be a designer, there are many routes you can go. You don't need math-so-much but knowing how to program always helps. Things like architecture and cinema degrees can also be huge pluses. Hell, even having a minor in medieval history can get you far. It really depends on what you want to do and what type of games you want to make. The two main points are to get a 4 year degree and start making maps now in something like Unreal III.  You don't need to make full mods yet, just make maps and let people play them.

After you graduate college, it's best I think to go to a game school such as The Guildhall at SMU, Digipen, or any other credible one. There are other ways, but going for the extra two-ish years after getting your degree is the best way to go.

if i make a mod or any maps (which i pretty much did before) but not mods tho how is that gonna help? am i supposed to tell the university that i have experience and show them my mod or map?



kiefer23 said:
Ghazi4 said:
puffy said:
You'll want to focus on maths and physics more than biology and chemistry (that's the complete opposite to me :P)

ya i know math and physics but in my grade i cant choose which subject i can chose in science :P we have trimesters for science i finished physics im now on chemistry then heading to biology ^^


You want to focus in every subject!

i will and am focusing on every subject!! altho i suxorz at chemistry and biology :( lol but in everything else im above average... :D wait let me tell yall wat subjects i take: history, english, arabic, geography, math, chemistry, physics, biology, design technology, computer technology, visual arts, P.E., religion (i know kinda weird), drama, civics... and thats all! wow i just realized how many subjects i take lol



My suggestion is that you understand the industry you're trying to enter before you decide to head in that direction. If you're planning ahead programming, 3d artistry and modeling are your better bets because they are portable to other related industries.

You have to consider the possibility of working 60 hour weeks+ could be the norm for you as you'll likely start in one of the weaker studios and thus face long hours. Are you prepared to work that long for at least one full game cycle? (2-3 years)



Tease.

Ghazi4 said:
twesterm said:

If you want to be a programmer, math, physics, and computer science. It's worth learning other languages but focus on C++.

If you want to be a designer, there are many routes you can go. You don't need math-so-much but knowing how to program always helps. Things like architecture and cinema degrees can also be huge pluses. Hell, even having a minor in medieval history can get you far. It really depends on what you want to do and what type of games you want to make. The two main points are to get a 4 year degree and start making maps now in something like Unreal III.  You don't need to make full mods yet, just make maps and let people play them.

After you graduate college, it's best I think to go to a game school such as The Guildhall at SMU, Digipen, or any other credible one. There are other ways, but going for the extra two-ish years after getting your degree is the best way to go.

if i make a mod or any maps (which i pretty much did before) but not mods tho how is that gonna help? am i supposed to tell the university that i have experience and show them my mod or map?

It's going to be 10 years before you get into the industry so you have a lot of time.  The stuff you make in the next 4-6 years will never be in your portfolio, it's more just practice getting yourself familiar with the tools and spcae.

Start with just making maps, don't worry if they're good or not.  Learn the tools.

Next, try to make maps with a specific gaol (lots of jumpads, limited weapons, ect).  Just give yourself some requirement and stick to it.  It's cool if they're fun, but don't worry if they aren't.

Next, actually start designing maps to be fun.  Start with paper designs and work from there.  While you're doing the previous two steps read books on design, there are a lot of them.  They all give you great pointers.  Once you're finished with this map (which can take anywhere from a week to months), release to the community for feedback.  Rinse, repeat.

Once you have made several fun maps for the community, start moving on to mods if you're ready.

Again, you should be in no hurry what-so-ever.  Just plan ahead and soak in all the information you can.  Read books on design, cinematography, flow, color theory, ect.  Those all matter and you have a good 10 years to master it.  Start now, and you'll look awesome by the time you finally start looking for a job.



Squilliam said:
My suggestion is that you understand the industry you're trying to enter before you decide to head in that direction. If you're planning ahead programming, 3d artistry and modeling are your better bets because they are portable to other related industries.

You have to consider the possibility of working 60 hour weeks+ could be the norm for you as you'll likely start in one of the weaker studios and thus face long hours. Are you prepared to work that long for at least one full game cycle? (2-3 years)

yes i am prepared and anyways my option either than joining the video game industry is becoming an architect or engineer which i dont want ^^