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My suggestion is that you understand the industry you're trying to enter before you decide to head in that direction. If you're planning ahead programming, 3d artistry and modeling are your better bets because they are portable to other related industries.

You have to consider the possibility of working 60 hour weeks+ could be the norm for you as you'll likely start in one of the weaker studios and thus face long hours. Are you prepared to work that long for at least one full game cycle? (2-3 years)



Tease.