Joystiq posted a lot of videos of the pre-beta.
http://www.joystiq.com/2010/04/26/halo-reach-pre-beta-video-walkthroughs-gameplay-footage/




Joystiq posted a lot of videos of the pre-beta.
http://www.joystiq.com/2010/04/26/halo-reach-pre-beta-video-walkthroughs-gameplay-footage/




Got myself a beta code. Played a couple matches before I ate. Pretty damn good so far. Haven't gotten a complete hang of the new stuff.
| JaggedSac said: Got myself a beta code. Played a couple matches before I ate. Pretty damn good so far. Haven't gotten a complete hang of the new stuff. |
Hey what control layout do you use and how does it compare to Halo 3? Also, what game types have you played so far? I'm interested in hearing some details on what you think about things like weapons, jumping, throwing nades, armor abilities and so on. I've consumed quite a bit of Reach info lately but I'd like to hear from a real live Halo fan. Thanks.
I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.
bought myself odst for the beta, but I won't get it till the 9th :x
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toadslayer72 said:
Hey what control layout do you use and how does it compare to Halo 3? Also, what game types have you played so far? I'm interested in hearing some details on what you think about things like weapons, jumping, throwing nades, armor abilities and so on. I've consumed quite a bit of Reach info lately but I'd like to hear from a real live Halo fan. Thanks. |
I will hit you up later with info.
Ok, here are a couple thoughts on the Beta.
1. Graphics are much improved over Halo 3. Not sure if the resolution got a bump, because jaggies are still noticeable, especially on Sword Base. Texture work is better, models are much better, and animations are much, much better.
2. Armor abilities are a definite change for Halo. Each one makes a difference in how you need to play the game. I used Sprint the most, especially if I had the shotgun or hammer. Closing the distance and donging on people was fun :) Evade is a cool ability for Elites. Haven't used armor lock much, but other people seemed to use it often. Most of the time I would just throw grenades for when they came out of it. Some times it paid off for them as team mates would kill me while I was circling the prey :) One guy did a good flag return usign the armor lock as well. I didn't use jet pack that much either. It is handy for getting to places easier and positioning yourself for a battle. Cloak seemed quite nice as well. Sound deadens when you use it, giving it a cool atmosphere when active. The radar jamming side effect could be quite useful for objective games to confuse enemies.
3. It took me a while to get used to the new weapons. The pistol is beastly and better than the AR for anything but really close quarters. You have to be sure not to get crazy with the trigger finger though as accuracy degrades if you don't find the correct groove to get into. Same thing with the DMR. Unfortunately I haven't gotten used to the DMR yet. It will take some getting used to, but once I do, I think it will be a real powerhouse. The needle rifle was nice and provided a nice covenant equivalent to the DMR. I got several super combines with it and the accuracy doesn't degrade quite as quickly as the DMR and pistol. Hammer is still delicious. Shotgun got an increase in range, but it didn't seem overpowered to me. Sniper rifle has accuracy degradation much like the pistol and DMR so quick headshots are out of the question. Only picked it up once because I still don't know weapon spawns. The plasma repeater is similar to the AR. Didn't use it much other than 1 covie slayer match. Haven't gotten a hold of the focus rifle.
4. The maps are pretty good. Still don't know my way around very well, although Powerhouse is pretty simple. I am not sure about Swordbase. Getting to the level you want can be a chore without the jetpack. Powerhouse looks great graphically.
5. StockPile is a pretty neat gametype. 4 flags are spawned and they must be taken back to your teams flag cap point. They do not cap instantly, there is a 1 minute timer that counts down to when the flags will be scored. So you have to get flags and then defend them. During one match, the otehr team had 2 flags in their cap point and there was 10 seconds left. I quickly moved the 2 flags out of the point and denied their scores :) The flags not in the cap point, stay where they are so they were still close to the enemy flag point. I just took 1 and ran it back to my base. Pretty neat game type. Haven't played head hunter. Only other things I played were slayer and CTF. Which don't have any differences to the usual.
6. The UI is delightful. Gorgeous and functional.
7. Didn't do much customization. The credits seem to be doled out fairly slowly so getting those cool armor items is going to take some investment on player's parts. I have about 2000 at this point after 12 or so matches.
8. I haven't fooled around with the Theatre yet. But I will try and do that tonight and drop some pictures in the thread.
So far it is a blast to play and there will be some interesting strategies around the new changes. I can see myself getting absorbed in this game.
So to all who is in the beta do you think you'll be playing this more than Halo 3, or about the same, less?




| yungmagic09 said: So to all who is in the beta do you think you'll be playing this more than Halo 3, or about the same, less? |
More. There is much more in terms of player investment. In Halo 3 you just played and rose in ranks via XP. In Reach, they have the Arena system, they have the credit system where you go up in rank and can purchase armor items. There will be Firefight, which most likely will have matchmaking. There will be an awesome campaign no doubt. Credits will be given for playing Firefight and Campaign as well so there is more of an incentive to go back and play through that some more. There will also be weekly and monthly challenges that are deployed by Bungie so that will probably keep me coming back for more.
Jagged, thanks for taking the time to share, I mostly like what I'm hearing. Would you say that the rhythm needed to be effective with the pistol is different than with the DMR? Either way I'm glad the pistol is how you describe it. Is evade the only trick the Elites can do? What's the deal with the radar, does it show different shades of red depending on where the enemy is vertically? At first I thought I would be using armor lock the most but I've been going back and forth between Halo and MW2. I find that I end up really missing the ability to sprint after playing MW2. I'm excited about all the abilities though cause I can think of so many varying scenarios where they will all be great. One more thing, did you get an avatar T-shirt yet? Or anything for playing Halo 2 the last day?
I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.
How do you play with bumper jumper now that they added an extra button?
| 19:44:34 | Skeezer | METAL GEAR ONLINE |
| 19:44:36 | Skeezer | FAILURE |
| 19:44:51 | ABadClown | You're right! |
| 19:44:55 | ABadClown | Hur hur hur |
| 19:45:01 | Skeezer | i meant |
| 19:45:04 | Skeezer | YOU ARE A FAILKURE |
| 19:45:08 | Skeezer | FAILURE* |