By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - The Official Halo: Reach Thread

@JaggedSac

Thank God! Ive played a lot of MW2 and I think perks and killstreaks are fun and all but obviously completely unbalanced...thats the beauty of Halo, almost every time you get killed its simply because the other guy outsmarted or out played you, plain and simple. Its not like MW2 where you'll get killed by some stupid AC130 ten times in a row as soon as you spawn.



Around the Network

Holy crap. This is when the magic happens. I wish I could show you what amazing new thing we have on screen tonight. -Marcus



BUNGIE: "It’s “premature to say we’ll never” make another Halo"

Bungie has said that it may one day revisit the Halo series, stating that Reach being considered its swan song is a bit “premature”.

Speaking with CVG in an interview, Bungie community boss Brian Jarrard admitted that the firm may one day revisit the series once Halo: Reach is released.
“You know, it might be premature to say we’ll never ever, ever make a Halo game again,” said Jarrard. “We sort of have a little special place for Halo in our hearts. But for the foreseeable future, [Reach] is it.
“If we don’t ever come back to Halo again, we better damn well make sure that our last game is the best one ever. Let’s set that bar really high and at least leave our fans something really special.”
When Bungie went independent in 2007, Microsoft retained the rights to the Halo franchise, which left the door open for MS to choose whatever developer it wanted to continue with the series – choosing Ensemble to do Halo Wars.
However, Bungie is insistent that one never say never when it comes to it creating another game in the series, despite Reach being its last hurrah for Xbox 360 – at least as far as Bungie is concerned.

Source: V247



Follow Me: twitter.com/alkamiststar

Watch Me: youtube.com/alkamiststar

Play Along: XBL & SEN : AlkamistStar

^^ Interesting. Very interesting.



Some interesting excerpts from the BWU:

I Said a Hip Hop

And now that we’re moving closer to the public Beta, which begins on May 3rd, 2010 (invitation included with Halo 3: ODST), we’ve begun the process of solidifying plans for what your matchmaking experience is gonna look like when you jump in. Yesterday, a group of merry men and I met in a dark and dangerous conference room and filled a freshly cleaned whiteboard full of dates and details.

Vague? Yeah, we’re not quite ready to drop dates, times, and all the new details in public just yet. We’re a wee bit shy. You gotta woo us, man!

Okay, wooing won’t do the trick, but sure, we know you want to read all about it. Bear with us just a little while longer. Soon enough, we’ll be talking about all the sweet stuff you’re gonna come across in the Beta. I’ve already got a fancy guide cooking that will cover the control scheme changes, the pros and cons of each Armor Ability, all the gory details you can expect from the vehicular mayhem, and blueprints and pro tips that go over our hot new multiplayer spaces with a fine tooth and razor sharp comb.

You’ve got no need to worry. Before you ever set foot onto our Beta battlegrounds, we’ll make sure you have all the necessary intel so you can avoid getting your arse handed to you on day one.

 

Blinded by the Light

Also over at Noble Actual this week, an iPhone snapshot of a bunch of dudes looking decidedly awestruck and impressed.


‘Cept for Shishka. He appears to be staring into some sort of mind melting abyss. This is the moment of awe and wonder right before the Ark of the Covenant turns him into molten gelatin and plaster. Some folks on our forums have said that his expression reveals a deep sense of inner despair and deep-seated hatred of anything and everything good in this world. (Like Fiesta, which should clearly be the only Double EXP Playlist.)

But that particular look, dear friends, is a blend of unbridled enthusiasm and cockeyed optimism.


Okay, so maybe that really is inner despair.

So, what’s the object of the rest of this crew’s ample display of affection? Remember in the recent ViDoc where Joe Tung said that we were doing things that players have never seen before in a Halo game? Yeah. That’s what’s on screen. Stuff you’ve never seen in a Halo game before. And when you see it, your jaw’s gonna hit the floor.

Hopefully, your face won’t melt away like so much wax. But it might. I can’t make any promises. If you’re wondering what’s up with Cameron there in the background?


Well, the man just wants MOAR HOT WINGS.

Blinded by "Something Cool"

While Chad was busy peering into infinitude, Brian and I were over at Steve Cotton’s desk peering into something I assumed was impossible just last week. It turns out what Shishka had on offer when he was gushing about what Cotton was cooking up was already yesterday’s news.

What Cotton is playing around with right now is beautiful and alien and huge. Brian launched into a bevy of questions designed to break Cotton down and reveal all the holes and limitations in his master plan, but at each and every step, his efforts were easily foiled by Cotton’s expertly crafted construct.

“Yup, we’re doing that.”

“Yup, that’s in.”

“Already in the plan.”

We joked that what Cotton’s working on deserves a ViDoc all by itself, and as we walked away, Brian and I realized that the sentiment really was no joke. We really could drop ten minutes covering just this. Easily. But then again, I could drop a single image and it would probably be enough to send you over the edge.

All in due time.



Around the Network

Great game coming up for the year.



                                  

                                       That's Gordon Freeman in "Real-Life"
 

 

Great Thread by the way, nice gifs



                                  

                                       That's Gordon Freeman in "Real-Life"
 

 

wow that newest Bungie weekly update was filled with some epic teasers.........Reach will be mind blowing



Only two words can describe Halo: Reach.
Fap, Fap.



New stuff up on the OP, new video up, let's discuss it, what are you thoughts?

I pretty much agree and learned alot form watching IGN Rewind Theater (also on the OP) about the Multiplayer, and loadouts, but what i find particularly interesting is that each loadout seems to have a pro, and con to it, and i love that there's "call outs" in each section of the map, so if i say im in "Blue Area" for example, my team will know where in the map i am, or need help, etc. That means to me that the maps will not only be bigger, but there will be more focus on communication in multiplayer, and thus more teamwork, even in Team Deathmatch (which right now seems to be every man for himself).



Follow Me: twitter.com/alkamiststar

Watch Me: youtube.com/alkamiststar

Play Along: XBL & SEN : AlkamistStar