Squilliam said:
1. Buying developers is a permament denial of service tactic to try and force people towards X console, usually PSx in this case as Sony has used that tactic the most. I haven't seen you condone or attack that practice, where do you stand? In my mind purchasing a developer permamently is far worse than renting a developer for a couple of years. 2. Often the game doesn't get a wise release after timed exclusivity and is in short supply when it finally releases. It may even be withdrawn from print before the Xbox 360 version for example or the Xbox 360 version could be cheaper which still gives the advantage. 3. Mistwalker -> Lost Odyssey and Blue Dragon are a studio which wouldn't have existed otherwise. We get Last Story for the Wii out of that positive arrangement. Tales of Vesperia used the money to essentially make a better Tales for PS3 and Star Ocean was apparantly due to the fact they couldn't get dev kits on time and so on. Btw which practice do you prefer: Bioshock -> Microsoft helps development but Take 2 keeps I.P. and releases on the PS3 later or Demons Souls -> Sony helps development but they lock up the I.P. in their vault forever? If you're going to progress onto talking about regulation, then have you considered the anti-trust implications of deliberately dumping consoles onto the market at a huge loss to win market share? In the business world that a great moral travesty than making a business arangement with content providers. In this discussion its the proverbial fly vs camel swallowing of biblical proportions. They both do it, and Nintendo would probably have a decent case against them both. Most games devalue over time anyway. Most people want to play the game day and date with their friends, hence seeing how games are very front loaded. Most people don't care what happens to a game they own a year down the track. In addition to this, im not sure they're so keen on getting people who own PS3s to buy Xbox 360s as much as getting people who don't own the console to buy one. People simply don't pay that much attention to the industry to note or care whether something is coming 6 or 12 months down the track for another console. |
I'd prefer no exclusives TBH. As a mainly PC gamer they're somewhat alien to me. However I prefer a full exclusive to timed. Full is clear from the beginning and doesn't confuse or mislead the consumer (which is my beef with timed exclusives). You know God of War is on Sony platform, you know Mario is on Nintendo, etc.
Timed exclusives jerk the consumer around. They are intended to misslead you as to what platforms the title will be on for a period of time and IMHO are a real denial of service. A true exclsuive - while not to my tastes either - isn't really a denial of service as the service was never going to be there in the first place.
I admire your bold argument around this but humbly submit it's false and sadly doesn't hold up. To deny service you are withholding something that could be available, not something that will never be available. MS aren't denying me Halo on PS3 because it will never (and I know it will never) be on the platform, however they did deny me access to GTA IV DLC and Bioshock for a while.
I'm not pointing the finger as MS though, I'm talking about any timed exclusives. On consoles, given the competition around platform that doesn't exist on PC, I accept that IP will be owned and may be exclusive, but for me that should be the limit. Full, true exclusive or nothing. Timed simply affects the consumer, and I put the consumer ahead of the corporation in my views on such stuff.
Good arguement though, as ever.
Try to be reasonable... its easier than you think...