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Forums - Sony - IGN to review Uncharted today

IllegalPaladin said:
Munkeh said:
leo-j said:
Dont worry kojima promised that you will have more than 50 hours of gameplay in MGS4.

They should make killzone 2 longer, and make resistance twice as long as before. Uncharted was rushed like heavenly sword. They needed to release spme ps3 exclusives this year. FF XIII development started already(gameplay footage came out in tgs) I hope its at least 25 hours.

By 25 hours, you really mean 100 hours. Seriously, I spent 70hours on FF XII, and that is not long, I still had a tonne of sidequests to do, but then my PS3 came...


I've got around 60-80 hours in FFXII, but I wasn't there for like half of them. I made use of the gambits for a very time saving (leave it going all night) auto-leveling stragety for all my characters. While they're in the 60-70's in level, the final boss battles required a bit of work on my part to try and manage them. Partly because I don't really feel like dredging through the gambits, and because I just don't care that much anymore.

I don't even know if I can go through with all the side quests. FFXII never really stuck with me like FFX did (which I have 80 hours on one file with only three characters ubered up).


 

Where do the bad guys respawn enough that you can autolevel like that?

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I cant afford it right now. I have to register for new college classes which means another grand in books ='[



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this game rocks!



libellule said:
Gamer TV gives Uncharted perfect 5/5

Gamer tv airing on Bravo today has just reviewed Uncharted: Drake’s Fortune, the AAA Title for Ps3.

In their review they gave some of the pro’s and con’s of the game:

- Pro’s:
AI is great with enemies constantly trying to flank you making no cover safe.
Vast, detailed environments
Cutscenes are kept to a minimum with interactive cutscenes
The Killer franchise the Ps3 deserves
Engaging story full of twists
Superb animations
Rewards, cheats and unlockables

- Con’s:
Sixaxis implentation poor at times (Adjusting Grenade tajectory)
Little Replay value (Only for rewards)
The Biggest con of this game is the play time. Average Play time on Normal mode clocks in at 9 hours.

http://www.xbox360exile.com/v2/article-96-Gamer-TV-gives-Uncharted-perfect-5/5.html
Do you know when it will be repeating so I can sky + it

 



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Kasz216 said:
IllegalPaladin said:
Munkeh said:
leo-j said:
Dont worry kojima promised that you will have more than 50 hours of gameplay in MGS4.

They should make killzone 2 longer, and make resistance twice as long as before. Uncharted was rushed like heavenly sword. They needed to release spme ps3 exclusives this year. FF XIII development started already(gameplay footage came out in tgs) I hope its at least 25 hours.

By 25 hours, you really mean 100 hours. Seriously, I spent 70hours on FF XII, and that is not long, I still had a tonne of sidequests to do, but then my PS3 came...


I've got around 60-80 hours in FFXII, but I wasn't there for like half of them. I made use of the gambits for a very time saving (leave it going all night) auto-leveling stragety for all my characters. While they're in the 60-70's in level, the final boss battles required a bit of work on my part to try and manage them. Partly because I don't really feel like dredging through the gambits, and because I just don't care that much anymore.

I don't even know if I can go through with all the side quests. FFXII never really stuck with me like FFX did (which I have 80 hours on one file with only three characters ubered up).


 

Where do the bad guys respawn enough that you can autolevel like that?

 Am I the only one who leveled up all my characters about equal (I think that they were around level 60). The final boss was actually quite easy, just beserk one character, give another one a gambit to heal, all wear bubble belts, and do what ever you want with your character (my best combination was me as Vaan, with Basch and Ash)



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Kasz216 said:
IllegalPaladin said:
Munkeh said:
leo-j said:
Dont worry kojima promised that you will have more than 50 hours of gameplay in MGS4.

They should make killzone 2 longer, and make resistance twice as long as before. Uncharted was rushed like heavenly sword. They needed to release spme ps3 exclusives this year. FF XIII development started already(gameplay footage came out in tgs) I hope its at least 25 hours.

By 25 hours, you really mean 100 hours. Seriously, I spent 70hours on FF XII, and that is not long, I still had a tonne of sidequests to do, but then my PS3 came...


I've got around 60-80 hours in FFXII, but I wasn't there for like half of them. I made use of the gambits for a very time saving (leave it going all night) auto-leveling stragety for all my characters. While they're in the 60-70's in level, the final boss battles required a bit of work on my part to try and manage them. Partly because I don't really feel like dredging through the gambits, and because I just don't care that much anymore.

I don't even know if I can go through with all the side quests. FFXII never really stuck with me like FFX did (which I have 80 hours on one file with only three characters ubered up).


 

Where do the bad guys respawn enough that you can autolevel like that?

 There is a monster (don't remember exactly where, some temple or something that's part of the main quest) that will sometimes pop out and attack you. It'll continously spawn zombies and if you set your gambits correctly, you can get your character to ignore the one monster and only attack the spawned zombies.  



SlorgNet said:
Game length is a tricky thing, because (1) replayability is a fundamental part of gaming, and (2) making an action game longer than, say, 8 hours is really, really difficult. Max Payne, still one of the greatest FPS games ever made, was about eight or nine hours long, in terms of game-play. But it was so well done, you kept coming back for more.

Judging from the demo and reviews, Naughty Dog nailed it - they cut the action down to the core blockbuster suspense, and they created interesting, empathic characters, and ran with that puppy.


 Also, isn't the entire game streamed? Is it like the demo with the only load time being when you load up the game from the XMB?



IllegalPaladin said:
Kasz216 said:
IllegalPaladin said:
Munkeh said:
leo-j said:
Dont worry kojima promised that you will have more than 50 hours of gameplay in MGS4.

They should make killzone 2 longer, and make resistance twice as long as before. Uncharted was rushed like heavenly sword. They needed to release spme ps3 exclusives this year. FF XIII development started already(gameplay footage came out in tgs) I hope its at least 25 hours.

By 25 hours, you really mean 100 hours. Seriously, I spent 70hours on FF XII, and that is not long, I still had a tonne of sidequests to do, but then my PS3 came...


I've got around 60-80 hours in FFXII, but I wasn't there for like half of them. I made use of the gambits for a very time saving (leave it going all night) auto-leveling stragety for all my characters. While they're in the 60-70's in level, the final boss battles required a bit of work on my part to try and manage them. Partly because I don't really feel like dredging through the gambits, and because I just don't care that much anymore.

I don't even know if I can go through with all the side quests. FFXII never really stuck with me like FFX did (which I have 80 hours on one file with only three characters ubered up).


 

Where do the bad guys respawn enough that you can autolevel like that?

 There is a monster (don't remember exactly where, some temple or something that's part of the main quest) that will sometimes pop out and attack you. It'll continously spawn zombies and if you set your gambits correctly, you can get your character to ignore the one monster and only attack the spawned zombies.  

 

Yeah and the skeletons in the mines on the bridge made it easy for me to level up.

 



I'll take the case!!!

Should I get assassins or Uncharted



 

mM
leo-j said:
Should I get assassins or Uncharted

 

get Uncharted

I'll take the case!!!