Welcome to the first entry of the System Mover Game of the Day, which I plan to add to the rotation of the "Sales of the Day" threads and articles. The purpose of these threads will be to look at how big of a hardware increase some of the bigger software release gave their consoles. In the threads, I will be deciding how big of a system mover a game is by how big of a percentage increase the game gave the hardware from the previous week. Obviously, the impact of a big game is more complicated than just one week's sales, so the follow up articles will be more in depth, and you are free to comment about what impact the game had on hardware outside of its launch week. Games that caused less than a 10% increase in hardware worldwide will not be considered system movers. Because this is a new series, if you have any suggestions for ways to improve this series please let me know, including things such as better responses for the polls, or more data you think I should include in the original post.
System Mover Game of the Day
Article to be posted (11/11)
Super Smash Bros. Brawl

| Japan | Others | Americas | Worldwide | |
| Super Smash Bros. First Week's Sales | 842,536 | 286,949 | 1,593,621 | 2,723,106 |
| Hardware change from previous week | 20,485 | 45,830 | 93,118 | 159,433 |
| % Hardware change from previous week | 26.66% | 31.37% | 120.63% | 53.12% |

Description: Super Smash Bros. Brawl was the most eagerly anticipated Wii game before its release, with hype for the title being built with official daily updates from Nintendo for over a year. When the game launched it accumulated a massive worldwide first week total of 2.7 million. Making it the biggest opening week ever for a Nintendo title on a home console. In addition to selling a massive amount by itself, Wii hardware sales also increased by 53% during the week of release. In America only, the Wii sold 93,000 more consoles than the previous week. Both Japan and Europe also experience hardware boosts with the release of Super Smash Bros. but not near as large. So can the large increase in Wii hardware the week Super Smash Bros. released be attributed to people buying the Wii to play the game, or is there another explanation for the increase in sales? If you think the game did move systems, why was it able to sale hardware? Vote in the polls then leave a comment letting us know what you voted for, as well as any other thoughts regarding the impact of Super Smash Bros. Brawl on Wii console sales.
| Column1 | Japan | Others | Americas | Worldwide |
| Super Smash Bros. First Week's Sales | 842,536 | 286,949 | 1,593,621 | 2,723,106 |
| Hardware change from previous week | 20,485 | 45,830 | 93,118 | 159,433 |
| % Hardware change from previous week | 26.66 | 31.37 | 120.63 | 53.12 |










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