By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Ten simple rules to make a successful Wii game

11. Confuse "Niche" with "Hardcore". Everyone knows Okami didn't sell little on the Wii because it didn't have mainstream appeal or good marketing. It's that the Wii audience is different than the audience for other systems. That's why Okami sold millions on the PS2.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network

That list has 2 many rules, a platform like the Wii should only require 8 steps to success. But the PS3 and 360 go up to eleven.



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

LordTheNightKnight said:
11. Confuse "Niche" with "Hardcore". Everyone knows Okami didn't sell little on the Wii because it didn't have mainstream appeal or good marketing. It's that the Wii audience is different than the audience for other systems. That's why Okami sold millions on the PS2.

Back in Nov 2008 - "... According to Svensson, sales of the Wii version of the game are at about 280,000 units worldwide while the PS2 version moved about 275,000 units in America alone." (see here http://www.nintendoworldreport.com/newsArt.cfm?artid=17236)

Capcom was please with the Wii sales, since they didn't expect much of it to begin with.

Okami was released for Sony's PlayStation 2 in 2006 in Japan and North America, and 2007 in Europe and Australia. The Wii version was released in April 2008.

Metacritic scrore for Wii 90/100 (its 93/100 for ps2) - http://www.metacritic.com/games/platforms/wii/okami?q=okami%20wii

Just thought I throw that in, just cos i'm playing this now and was curious :p




psrock said:
RolStoppable said:
okr said:
RolStoppable said:

 

 

Now that this is done, I want to say something about the last rule (something serious). Nintendo isn't in a different world and their games don't automatically sell because they are Nintendo games. If their games are second rate and/or not what people expected, customers will notice it and respond negatively. The proof for that are Animal Crossing and Wii Music which are in no way, shape and form up to the quality of the likes of Super Mario Galaxy, Wii Fit, Super Smash Bros. Brawl, Wii Sports Resort and Mario Kart Wii. And it's not just that these two games themselves underperformed, they damaged the reputation and momentum of the Wii itself. The lesson learned is that success should never be taken for granted and even Nintendo isn't immune to that, although it seemed like they believed they are (considering what happened in the last twelve months).

This last paragraph seems contradictory to me.

According to VGChartz data Animal Crossing: City Folk sold 3.37 million, Wii Music 2.66 million copies.

If - according to you - these two games lack quality compared to other Nintendo games and damaged the reputation of the Wii, but at the same time sold million copies, aren't these two games according to your logic the proof that Nintendo games sell automatically because they are Nintendo games?

Those were Nintendo's holiday games and by Nintendo's standards three and two million in sales respectively aren't exactly a lot (*EDIT: Those two games also didn't show any big legs which shows that gamers aren't really recommending these titles to other people*). Also, if a company builds a reputation of delivering quality, it's possible to get good initial sales for not that great products due to hype and people trusting the brand. This happens all the time. However, people become wary afterwards and a company shouldn't disappoint another time. A comparable example would be Blizzard and Starcraft 2. Incredible reputation, I have no doubts that Starcraft 2 will sell millions even if it isn't that great. Just like Nintendo, Blizzard earned their reputation over the years, but it's not eternal and shouldn't be taken for granted.

The big difference between Nintendo and third parties is that Nintendo had the reputation while many third parties actually build negative reputation with their early games and even some of their big franchises have a harder time selling now because of lazy efforts early on. Basically Nintendo has indeed an advantage over third parties, but they rightfully earned it.

I agree with you there Rol, history has shown us the better the wii game the more they sell.

Oh, come on, you know that applies to all platforms. Many great games on HD platforms have failed to light up the charts while average to crappy games sell millions. In the case of games like RE and GTA these titles have great appeal as well.



The thread is really great. I just hope the right people read that.

 

And if you, right people, are reading this thread, please please PLEASE pay attention to my sig. It can change the way you make your wii games.



Around the Network

Goddammit, Rol is becoming a celebrity - http://www.gonintendo.com/viewstory.php?id=101659



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Spot on, as usual. You make mockery of fools look like art.



scruffybunny said:
LordTheNightKnight said:
11. Confuse "Niche" with "Hardcore". Everyone knows Okami didn't sell little on the Wii because it didn't have mainstream appeal or good marketing. It's that the Wii audience is different than the audience for other systems. That's why Okami sold millions on the PS2.

Back in Nov 2008 - "... According to Svensson, sales of the Wii version of the game are at about 280,000 units worldwide while the PS2 version moved about 275,000 units in America alone." (see here http://www.nintendoworldreport.com/newsArt.cfm?artid=17236)

Capcom was please with the Wii sales, since they didn't expect much of it to begin with.

Okami was released for Sony's PlayStation 2 in 2006 in Japan and North America, and 2007 in Europe and Australia. The Wii version was released in April 2008.

Metacritic scrore for Wii 90/100 (its 93/100 for ps2) - http://www.metacritic.com/games/platforms/wii/okami?q=okami%20wii

Just thought I throw that in, just cos i'm playing this now and was curious :p

You're not supposed to use facts.



Well your thread was posted on GoNintendo as news. You should be proud.




Nintendo still doomed?
Feel free to add me on 3DS or Switch! (PM me if you do ^-^)
Nintendo ID: Mako91                  3DS code: 4167-4543-6089

Excellent read!

Poigniant AND the necromancy of an ancient internet meme (over 9000!!!!!), what more could one want?