South Park: The Stick of Truth is a video game adaption of the beloved Comedy Central series. There have been several attempts at South Park games in the past, but all have fallen short. Stick of Truth is the first to break that trend and turned into an excellent experience.
South Park’s story revolves around you being the new kid in town and trying to make new friends. But soon after you show up in South Park, weird events start to happen and an alien ship crashes within the town. This results in a cover up and toxic materials to be spread throughout the town. You’re tasked with not only making new friends but also to save the beloved town. The story has a rather clever premise and several twists for you to discover. But it also has the magic flair of Matt and Trey; it will have you laughing throughout. It has the stupidness and edginess you are used to from the south park show. The story also features many call backs to the show and video game series that will delight loyal fans.
South Park stays true to its art style and design from the show and overall graphically looks great. The art style has been converted into a fully open world design of the town of South Park. Though this open world is rather small, there is still plenty to find within. I explored most of the houses and shops within an hour or 2. There are also secrets and side missions to find throughout, but not a ton. In the end I was hoping for a bit more use with the open world, since it’s mostly ignored with fast travel. A bit more side story based side missions and main story integration would have been welcomed.
The combat in South Park is a turn based combat system, where you and your partner fight against numerous enemies. South Park lets you pick from 6 unique partners that have their different attack/assist types, but not all will be available to you the whole game. The combat is heavily designed based on Paper Mario with even timed button presses making an appearance. In the beginning I was really digging South Park combat, it has its depth with many different type of attacks you can do and enemies having weaknesses to certain attack types. But as I hit the halfway point in the game, I noticed all the enemies all of sudden had huge amounts of armor and no longer warranted me using all my attacks. For the last 1/3 of the game I only used 2 attacks every time, which was kind of disappointing. I have all these attacks, but 2 of them were great against these types of enemies I kept facing.
Ultimately South Park brings in everything you expect from a fantasy RPG. You get to create your own custom characters, you have skill trees and a leveling system, armor and weapon unlocked based on your level, classes, and yes there are even clans (Kyle’s elf’s and Cartman’s humans). One great thing about the leveling system is that there was no grinding, which was a huge relief. And all these systems gave a great sense of progression and added the needed extra bit of depth South Park needed.
The overall level design and atmosphere were great, you’ll be exploring environments such as Mr. Slave’s rectum, Alien space ships filled with probes, Canada, and so much more. All are filled with their own little puzzles for you to solve and at time branching pathways. Enemies are spread throughout a level; along with a boss battle at the end. You’ll want to swing your sword at the enemy when you approach, that determines who goes first. The enemies and the bosses you face within South Park are all call backs to the show and are usually a joke within themselves. Most bosses weren't memorable for me, but they were still at the same time fun and enjoyable.
South Park: The Stick of Truth is a wonderful game. It has amazing humor and its story is a joy to play through. The world is beautiful and the level design was great. The combat is fun, but ended up you using the same attack again and again. But South Park offer everything you expect from a fantasy RPG and does it well. I highly advice everyone to buy this game!
Solid RPG mechanics
great level design and atmosphere
repetitive attack use
at times lacks ambition Last edited by cycycychris - on 04 February 2019