-Selling Crash?
-Selling Spyro?
-Giving up GTA exclusive launch for Agent?
-PS3 Launch
-...
I'd go with Crash. No one knew 20 years ago that remasters would be all the rage.
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-Selling Crash?
-Selling Spyro?
-Giving up GTA exclusive launch for Agent?
-PS3 Launch
-...
I'd go with Crash. No one knew 20 years ago that remasters would be all the rage.
fgsduilfgasuklwgefidslzfgb4yiogwefhawi4fbielat5gy240bh3e
Zones said: Sony didn't sell Crash; they never owned the IP. |
Okay, not purchasing Naughty Dog before they sold Crash Bandicoot
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None of the above. IMO their biggest mistake was walking away from backwards compatibility.
Vita memory card BS. So many people I know wanted to get a Vita but didn't want to be forced to use Sony's memory cards. Should have just done typical SD/mini SD cards.
ps3, they kinda fixed it in the end but that was the huge mistake. Crash was never theirs
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Not developing new IP for the portable market during the PSP era.
This is really what killed the Vita. It relied on 3rd party support, just like the PSP, but that was not enough in a shrinking market. Especially with adults switching to smartphones, Sony had nothing to appeal to kids.
While the PSP was still a strong brand, they should have invested in existing multimedia IP or developed their own using their assets in film and anime production. That is, if they were serious about the portable market.
Edit: Jesus Christ. I'm talking about LARGE, MEANINGFUL MULTIMEDIA IP that can move a system, not obscure niche releases. IP that would prove they were serious about the market.
Last edited by pokoko - on 11 March 2018
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