Two disclaimers before this thread:
1) I don't consider gimmicks as a bad thing. From what I've seen, people usually consider gimmicks as innovations that failed to become an standard on the industry. I think there are just innovations (remember, the analogue stick was a gimmick once): the totality of all these add-ons, special controllers and other devices and little tweaks that fundamentally affect the way a game is played.
2) I don't want to fuel the flames of Console VS PC. I'm just proposing a topic of discussion.
With the new VR trend getting more and more attention, both in the media and in people's minds. I've been thinking of the sales of other add-ons through history. From all the NES-Master System-SNES-Genesis zappers and other plastic toys, the original rumble packs, the motion sensors like Eye Toy or Kinekt, the musical instruments like the plastic Guitar Hero or Rock Band, the health related stuff, the explosion of motion controll gaming... Videogame consoles have always had a particular attachment to these kind of devices. Some have become staple of gaming, like force feedback or touch controlls, but others came and went, lingering with some niche audiences, like light guns in modern consoles.
Considering even our current gen consoles have them in abundance, and the new VR tech seems to be really popular now, and this trend won't slow down any time soon. Compare this with PC gaming. Granted, most of this devices were made by the console manufacturers themselves (or were made with one game in mind), but the fact is there has been add-ons and other gimmicks on the PC space too: wheels and joysticks for racing games have been popular with PC gamers too, but not at the extent other devices succeed on consoles. Some techs are not very compatible with PC (considering the settings of most PCs, motion controlls would have never been as successful on PC like it was on the Wii or the 360).But the question still remains. Even with the recent VR tech, where the Vive and the Occulus seem like the more powerful and capable devices, it's the PS VR set the one selling out in stores before even being out on the market.
Are console gamers more attracted to gimmicks than PC gamers? And if they are, what could be the main reason?