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Forums - Sony Discussion - Star Ocean 5’s Taipei Game Show 2016 Footage Features Plenty Of Battles and Star Ocean 5 Impressions: Exploring A New Yet Familiar Battle System (UPDATE)

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Squareenix showcased more gameplay at the Taipei Game Show 2016.

Video link for mobile users: https://www.youtube.com/watch?feature=player_embedded&v=_9NnKttIkLw

Star Ocean: Integrity and Faithlessness will release in Japan on March 31, 2016 for PlayStation 4 and PlayStation 3. The game is headed westward in 2016
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Star Ocean 5 Impressions: Exploring A New Yet Familiar Battle System

While Star Ocean: Integrity & Faithlessness is a big game with a crafting system and a world to explore, the demo was primarily focused on combat. Players have Fidel, Victor, and Miki in their party as they explore a mountain path. The demo starts with a cutscene, and you also still get to control Fidel, which can make for fun little moments. For example, you can walk around (or through!) characters, but you can’t go too far. A red line on the field shows the maximum distance you can walk away from the scene. After an intro, Fidel and his crew run up a drawstring bridge to the first fight.

 

Monsters are visible on the field and Star Ocean: Integrity & Faithlessness seamlessly transitions into battles similar to Tales of Zestria. Pressing the circle button does a light attack and X does heavy attacks. If you hold down circle or X you can do special moves. The first battle was against some Armor Lizards that look kind of like tiny dragons. These monsters were easy to slash through and you could pretty much mash through the battle. It felt like one of the ways to end combat quickly was switching between light and heavy attacks to get a cancel bonus which increases the amount of damage. Players can block by pressing the square button. Enemies can block too, but you can shatter their guard using a heavy attack.

 

The d-pad is used to switch characters, but there isn’t much of a difference between Fidel and Victor in the demo since roles couldn’t be set. Miki is a magic-user equipped with three spells. They’re pretty simple, but to give you an idea Healing recovers HP, Fire Bolt shoots a fireball, and Explosion is a heavy damaging attack. Miki has a little bit of casting time so you can switch to Miki start casting a spell and then switch to Fidel or Victor to attack enemies to keep the flow going.

 

Since this was a demo, there wasn’t much exploration. The linear level led players through a mountain where a rock opens to reveal a secret cavern. The framerate started getting choppy and this was just when walking inside the secret lair, not fighting enemies. Combat seemed to have a more stable framerate, but the PlayStation 4 version was a bit janky. Keep in mind that the demo is from the current build of the game, so it’ll likely get better over time.

 

The boss battle was the first challenging fight in the Star Ocean: Integrity & Faithlessness demo since the boss fires a gun that can easily shave off 1/3 of your HP if you get hit. The key to the battle was making good use of recovery items like blueberries which players earned before encountering the boss.



Source: http://www.siliconera.com/2016/02/01/star-ocean-5-impressions-exploring-new-yet-familiar-battle-system/


    

Basil's YouTube Channel


                    

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Looks like Star Ocean. Which is great :).



Looking good, let's hope the voice acting is better than last time.



Hmm, pie.

It's the enemy.

Are we really gonna do this?

hehe



Farsala said:
Looks like Star Ocean. Which is great :).

^ this.

Last Final Fantasy video (FF15), I felt like "this doesnt look or feel like final fantasy anymore".

I actually think its important for series to not stray to far from what put them on the map.

I think Star Ocean 5 will be a good game.





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I was wondering where ya'll went - I was like wth happened to all the Star Ocean fans XD



    

Basil's YouTube Channel


                    

BasilZero said:
I was wondering where ya'll went - I was like wth happened to all the Star Ocean fans XD

We are in Europe, it was 2am when you posted that. :P





Hmm, pie.

Looks interesting, but I have to be honest: can't really understand how the combat works just by seeing vids.

This will probably be my first Star Ocean game, so I'm excited.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

UPDATE - OP has been updated with more info

 

 

Star Ocean 5 Impressions: Exploring A New Yet Familiar Battle System

 

While Star Ocean: Integrity & Faithlessness is a big game with a crafting system and a world to explore, the demo was primarily focused on combat. Players have Fidel, Victor, and Miki in their party as they explore a mountain path. The demo starts with a cutscene, and you also still get to control Fidel, which can make for fun little moments. For example, you can walk around (or through!) characters, but you can’t go too far. A red line on the field shows the maximum distance you can walk away from the scene. After an intro, Fidel and his crew run up a drawstring bridge to the first fight.

 

Monsters are visible on the field and Star Ocean: Integrity & Faithlessness seamlessly transitions into battles similar to Tales of Zestria. Pressing the circle button does a light attack and X does heavy attacks. If you hold down circle or X you can do special moves. The first battle was against some Armor Lizards that look kind of like tiny dragons. These monsters were easy to slash through and you could pretty much mash through the battle. It felt like one of the ways to end combat quickly was switching between light and heavy attacks to get a cancel bonus which increases the amount of damage. Players can block by pressing the square button. Enemies can block too, but you can shatter their guard using a heavy attack.

 

The d-pad is used to switch characters, but there isn’t much of a difference between Fidel and Victor in the demo since roles couldn’t be set. Miki is a magic-user equipped with three spells. They’re pretty simple, but to give you an idea Healing recovers HP, Fire Bolt shoots a fireball, and Explosion is a heavy damaging attack. Miki has a little bit of casting time so you can switch to Miki start casting a spell and then switch to Fidel or Victor to attack enemies to keep the flow going.

 

Since this was a demo, there wasn’t much exploration. The linear level led players through a mountain where a rock opens to reveal a secret cavern. The framerate started getting choppy and this was just when walking inside the secret lair, not fighting enemies. Combat seemed to have a more stable framerate, but the PlayStation 4 version was a bit janky. Keep in mind that the demo is from the current build of the game, so it’ll likely get better over time.

 

The boss battle was the first challenging fight in the Star Ocean: Integrity & Faithlessness demo since the boss fires a gun that can easily shave off 1/3 of your HP if you get hit. The key to the battle was making good use of recovery items like blueberries which players earned before encountering the boss.



Source: http://www.siliconera.com/2016/02/01/star-ocean-5-impressions-exploring-new-yet-familiar-battle-system/



    

Basil's YouTube Channel


                    

I wonder if this will have as many trophies as End of Time did. :P



Hmm, pie.