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Forums - Nintendo Discussion - Nintendo will never be "third party friendly"

IIIIITHE1IIIII said:


How this terrible argument has managed to persist for this long is beyond me.

 

If you as a video game developer don't want people to sell your games, make sure that they are good enough so that people want to keep them.

Regarding rising development costs, don't bite off more than you can chew. Development costs only rise if you allow them to.


Yea, also because everyone can make the perfect game everytime, all the time.  You need a business class extremely bad or you are the same person buying used games non-stop, this gives you a  reason to not care. I never buy used, ever.

Games have been shortened, full of micro-transactions all to counter used games but yea it's just that every developer has no clue how to manage a game. You made my point for me, they are releasing games buggy and in need of patches because of this reason. Also some of these achievements are a whole lot harder then one might think.

I fully expect you to make a multi-million dollar game with no issue after your response. 

They calculate used game into loss revenue, meaning this takes away from Developement time, Game length and smoothness. Not every game is COD or the dude bro game. Meaning games that take a different route are even worse off then game bought day one.



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DJEVOLVE said:
IIIIITHE1IIIII said:


How this terrible argument has managed to persist for this long is beyond me.

 

If you as a video game developer don't want people to sell your games, make sure that they are good enough so that people want to keep them.

Regarding rising development costs, don't bite off more than you can chew. Development costs only rise if you allow them to.


Unlike you, I run my own business and this plays a major role. Go ask your local Gamestop how many used games they sell a day, then take that amount and times it by $60, you will see 1,000s upon 1,000s of dollars of lost revenue. The fact you over look this would make you a horrible business owner. When they make games, they add this into their developement time, meaning they can only put so much in before it becomes a game that can close your doors for good.

No matter how good the game is, it is on sale at gamestop used. I have seen every single game, rated the highest, so your argument holds no water at all.


Remind me how I, as an owner of a toy manufacturing business, would be horrible at my job for not counting second hand purchases of my products as lost revenue.

Your argument is as preposterous as ever, and once again you fail to take into account that game development does not have to be overly expensive. If a game company complains about high development costs, which they rarely do since it can be used to justify shady business practises, they have only themselves to blame.



"Never" is a huge word, don't you know?



Thank you.



Never say never!



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IIIIITHE1IIIII said:
DJEVOLVE said:
IIIIITHE1IIIII said:


How this terrible argument has managed to persist for this long is beyond me.

 

If you as a video game developer don't want people to sell your games, make sure that they are good enough so that people want to keep them.

Regarding rising development costs, don't bite off more than you can chew. Development costs only rise if you allow them to.


Unlike you, I run my own business and this plays a major role. Go ask your local Gamestop how many used games they sell a day, then take that amount and times it by $60, you will see 1,000s upon 1,000s of dollars of lost revenue. The fact you over look this would make you a horrible business owner. When they make games, they add this into their developement time, meaning they can only put so much in before it becomes a game that can close your doors for good.

No matter how good the game is, it is on sale at gamestop used. I have seen every single game, rated the highest, so your argument holds no water at all.


Remind me how I, as an owner of a toy manufacturing business, would be horrible at my job for not counting second hand purchases of my products as lost revenue.

Your argument is as preposterous as ever, and once again you fail to take into account that game development does not have to be overly expensive. If a game company complains about high development costs, which they rarely do since it can be used to justify shady business practises, they have only themselves to blame.

I didn't know it costs. millions upon, millions to create a teddy bear. Peace.



Third parties shouldn't expect handouts, the ones who work with Nintendo are quite happy (Platinum, Nordic)



Well this a big reason most of their recent consoles haven't sold well.



    

NNID: FrequentFlyer54

SanAndreasX said:
Personally, I wish Microsoft and Sony would stop kissing the asses of third party prima donnas like EA and Ubisoft as much as they do.

This, i believe that 3rd parties are gaing too much of a foothold in the industry and Sony/ Microsoft are becoming their bitches. Look at EA, they threw a hissy fit with Nintendo over their refusal to let them control their online infrastructure. If Nintendo can get by without them, good for them.



It's true Nintendo will never* truly try to court 3rd party devs. If they have a "must have" system the 3rd party devs may try to court them, but that's a long shot.

I will keep buying Nintendo but I think the next go around I won't be an early adopter. There is really no point in it unless they have a plethora of amazing launch titles.

 

 

 

 

 

* ie it's highly unlikely