IIIIITHE1IIIII said:
If you as a video game developer don't want people to sell your games, make sure that they are good enough so that people want to keep them. Regarding rising development costs, don't bite off more than you can chew. Development costs only rise if you allow them to. |
Yea, also because everyone can make the perfect game everytime, all the time. You need a business class extremely bad or you are the same person buying used games non-stop, this gives you a reason to not care. I never buy used, ever.
Games have been shortened, full of micro-transactions all to counter used games but yea it's just that every developer has no clue how to manage a game. You made my point for me, they are releasing games buggy and in need of patches because of this reason. Also some of these achievements are a whole lot harder then one might think.
I fully expect you to make a multi-million dollar game with no issue after your response.
They calculate used game into loss revenue, meaning this takes away from Developement time, Game length and smoothness. Not every game is COD or the dude bro game. Meaning games that take a different route are even worse off then game bought day one.