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IIIIITHE1IIIII said:
DJEVOLVE said:
IIIIITHE1IIIII said:


How this terrible argument has managed to persist for this long is beyond me.

 

If you as a video game developer don't want people to sell your games, make sure that they are good enough so that people want to keep them.

Regarding rising development costs, don't bite off more than you can chew. Development costs only rise if you allow them to.


Unlike you, I run my own business and this plays a major role. Go ask your local Gamestop how many used games they sell a day, then take that amount and times it by $60, you will see 1,000s upon 1,000s of dollars of lost revenue. The fact you over look this would make you a horrible business owner. When they make games, they add this into their developement time, meaning they can only put so much in before it becomes a game that can close your doors for good.

No matter how good the game is, it is on sale at gamestop used. I have seen every single game, rated the highest, so your argument holds no water at all.


Remind me how I, as an owner of a toy manufacturing business, would be horrible at my job for not counting second hand purchases of my products as lost revenue.

Your argument is as preposterous as ever, and once again you fail to take into account that game development does not have to be overly expensive. If a game company complains about high development costs, which they rarely do since it can be used to justify shady business practises, they have only themselves to blame.

I didn't know it costs. millions upon, millions to create a teddy bear. Peace.