So, i just finished final fantasy 4 in DS, and i enjoyed it most of the time, but one thing was bothersome for me. Some characters, from time to time, get out and get in on my party. Mostly, this is used as a way to tell a history about someone dying for us and all that, or just betraying us when we trusted them so much. The problem i have with this is that, sometimes, they just screw over my strategy. I invested some money buying them equipament, and even healing them when they just so easily died with one hit. What is worse, is that some of them are replaced for a character somewhat underleved, compared to the rest of my party, and them i can't shake the feeling that this guy is just making waste my time, and is no use for anything but dragging the gameplay behind.
Yes, i'm taliking about edge. This guys is a pain on the ass, he was so weak when i first got it. And since he is meele, i have no option but put him on the from row, where usually he died again and again and again, and did'nt matter how much i grind, because the party would always be ahead, and since he is the weakest(even when he had more hp, he died more easyly than freaking rydia), he was usually the one dead after the battles, which mean that he didn't got exp like the other, putting him even more behind. I could not shake the feeling to that yang was a much better partner, and he could take heavy hits without effort. When i discovered that he was in fact alive, i got sadder because i could'nt just get rid off edge and put yang there.
The constants betrayal of kain where just as bad too, since i used most of my money to get him a fancy armor, just to see it wasted in the end of the chapter. Since i had no option but play with him. I could not just put him aside, i had to use it, even if i never trusted him in the first place.
I started to wonder if this happen in some other heavily history based game too. Your gameplay is disturbed with some event that will not really add something worth to the game mechanics. In those times, i undestand why some games really don't bother with a significant history, since this will problably mean interferences on the main gameplay.
"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."
Gunpei Yoko