mutantsushi said:
To go further, MS also has "Move Engines" on the APU which are dedicated to moving this memory data around thru the ESRAM. That also takes room, if not as much as the ESRAM itself. You can characterize the ESRAM as a bottleneck vs. Sony's solution, because the real world thruut is still lower AND the 32MB window is choking potential workflows that you would like to do with it (and that Sony's GDDR imposes no barrier to), the 32MB window is restricting potential efficiencies. That can also be characterized as a "development bottleneck", but if the best result a developer can come up with using ESRAM is still lower performance than GDDR, the ESRAM is also imposing a performance bottleneck. If you want you can say that bottleneck is derived from the DDR, and ESRAM didn't fully compensate DDR's weaknesses, but same result: MS' DDR+ESRAM is a bottleneck. |
Well said. Overall, MS doesn't know how to design an efficient console hardware, and they never knew. But with XB1, they really messed it up totally.
-Underpowered, costs more to produce even without Kinect, - more difficult to program for... All in 1 package! I could have gone and designed a better console myself, no joking! Even a $100 Graphics Card now EASILY tronounce XB1, and I wouldn't be surprised if the next incarnation of Kaveri also runs hoops around it! PS4, on the other hand, will not be matched by PC at this price range for a few more years.
Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%