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Forums - Sony Discussion - David Cage on PS4 being “way easier to develop for than PS3” and criticism of his games

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Beyond: Two Souls creator David Cage is a man of many words… with a fair whack of those involving your pesky human emotions. We sat down with him at E3 where he told us about what excites him with PS4 and how he responds to criticism that his games aren’t interactive enough.

David Cage on PS4

“Technology is something that will give you more subtlety and more nuances in what you do,” Cage says when we ask what next-gen will allow Quantic Dream to achieve as a studio. “But the hardware is still just a tool. It’s something we tried to show with the Dark Sorcerer demo, just to show the subtlety you can get because of this technology. So we did it with the comedy genre, but you could do it with the horror genre, with a musical, you could do it with anything and this is what this new generation of hardware brings: it’s a better tool.”

“I’m very interested in the connectivity of the console and the overlapping multiplayer aspect”

Mr Heavy Rain is also super pumped about the graphical possibilities PS4 will open up. “The graphical quality is something very interesting to me.” It’s not just about purdy visuals, though, as Cage is also excited for PS4′s connected multimedia features. “I’m very interested also in the connectivity of the console and the fact that the overlapping multiplayer, social aspect becomes easier.”

As we’ve heard from many devs currently beavering away on new PS4 games, Sony’s super machine is also less of a headache to churn titles out for than that beautiful charcoal brick under your telly. “In general I really like the fact that developing on PlayStation 4 is way easier than developing on PlayStation 3,” comments Cage.

All well and good. But what of criticism that Cage’s projects (namely The Indigo Prophecy and Heavy Rain) barely count as games? Is the French auteur at all bothered about his titles not being very interactive. Apparently not. “That’s really a question I’m not interested in,” he states. “Look at The Walking Dead. How interactive is that? Is it a game? Who cares? No-one cares. Did you have pleasure, did you enjoy it – yes or no? The amount of input per-second that you have to make is not, for me… it doesn’t have any importance.”

You may think Cage is anti-COD, yet he claims to be favour of games of all kinds for all sorts. “If they don’t like games that are story-driven, that are more meaningful, different, that maybe don’t just provide adrenaline, fair enough. All I’m saying is that there should be games for every taste.”

Truly the man is a quote machine. May the ghost of ‘JASON!’ Mars forever bless you, monsieur Cage.

http://www.officialplaystationmagazine.co.uk/2013/07/02/beyonds-david-cage-on-ps4-being-way-easier-to-develop-for-than-ps3-and-criticism-of-his-games/



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Very excited to see what they make for PS4, and can't wait for Beyond.

So cool to have a studio making AAA interactive movies in this day and age.



Well of course developing for the PS4 should be easier than doing so on the PS3 is because the PS4 has the same infrastructure that a PC has. Doi!



Generation 8 Predictions so far.....(as of 9/2013)

Console that will sell most: Nintendo Wii U

Who will sell more consoles between Microsoft/SONY: SONY