So I picked up Ascension a few days ago. I'm on my second run-through right now. Here are some impressions:
First thing's first; this is the best looking game I've ever played for the PS3, no contest. The level of detail is jaw-dropping; it's amazing what they're still pulling out of the Cell this late in. I was constantly left in awe by how amazing everything looked. Santa Monica knows how good it looks too, however, and is often overzealous about showing how epic everything is. There were several points in which Santa Monica's fetish for blockbuster spectacle drowned out the "gameplay " part of the game.
Just in the opening segment with the Hekatonchires, there were several moments where I could barely tell what was going on. Throughout the game, the camera would sometimes zooms out way too far during combat just to show how huge and pretty everything is. Nor do the new minigames--button-mashing affairs broken up by hugely-telegraphed attacks while you stab away--break up the monotony that comes with the cinematic kills of regular enemies.
That was one of many issues I had with the combat, which was a mixed bag--a disappointment after how much fun I had with the demo.
I really appreciated the changes in the controls, and the amazing new grappling mechanics. I've always wanted to grab enemies from long range and attack while holding the opponent from afar. But overall, fighting feels like a real slog; the "weaker and inexperienced" Kratos, along with the replacement of an actual arsenal with weapon drops and elemental power-ups, made fights a chore after a while. I can understand why they took that approach from a story standpoint, but that doesn't make it anymore fun. (I miss the Nemean Cestus. *sadface* )
And the story was the weakest part of the campaign for me.
The other prequels in the series on the PSP covered story elements that I was genuinely curious about. I wanted to see Kratos's other tasks before he fought Ares (Chains of Olympus), and what happened between God of War 1 and 2 (Ghost of Sparta). But I was deeply skeptical about the segment of the timeline covered by Ascension as soon as we heard about what would be covered, and playing through it only confirmed my initial doubts.
We already knew how much of a burden the death of Kratos' family was on his mind. That has been the central thrust behind Kratos' character from the beginning. We didn't need to spend an entire game on his inability to cope with their deaths, or go over every detail of how he broke his bond with Ares. The only other aspect of Kratos' past I want to see is the time BEFORE he made the oath to Ares--and even that wouldn't be worth full-on console treatment from the main team IMO.
And that's the main issue I have with the single-player. While it plays decently enough, it doesn't feel like it needs to exist. Throught the game, I kept wondering why they couldn't just put these resources towards a God of War IV on PS4, or a new IP entirely. While pretty to look at and grand in visual scope, the game itself feels really small-ball and inconsequential--which I never once felt about either of the PSP prequels.
This was the weakest single-player experience I've ever had with a God of War game.
Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21
:D