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Hey Guys, some of you might know I am hyper excited about DMC. I had listed it as my most anticipated game of 2013. I had pre-ordered it and was hyper excited because Devil May Cry was one of the first games I have ever finished, and I would call myself a fan of this franchise. But Capcom made me cancel my pre-order because they are Cpacom and have announced Day one DLC. But now I have played the demo. And sweet Jesus Christ it is so hard to resist. The 15minutes I played felt like a true Devil may Cry game.

The graphics are bad, it is not like Eye cancer or something but the game does not look as good as some of its competitors. Castlevania and God of War 3 looked much much better. But maybe it is just the level I played because the demo was really short (15mins) . I did not watch any cutscenes because I wanted to avoid spoilers, and I avoided the boss fight because of the same reason. Despite the graphics the artstyle of this game is fantastic, it has this dark tone the it had in the first and the 3rd part (the good parts).

So whats the biggest weakness of the demo and probably of the game? The camera, definetly the camera but to be honest I have never played a Hack´n Slay where I did not bitch about the camera altough GoW3´s cam was almost flawless. It is not a static camera where you see whats happening from a certain angle like in God of War it is moveable like in Akham City. And the problem is, in the fight you might oversee some enemy for a second or so. It is not a big deal, I just imagine it could be annoying here and there if you play on the highest difficulty like I do.

But the most important thing of this game is the combat. And the combat is the defintive Devil May Cry combat, you have an airlift button where you can throw your enemy into the air and when you got him there, then he is fucked. In the air you can juggle him with your sword, and mix it with your angel and devil weapons you can keep him in the air with Ebony and Ivory and slam him down if you press the airlift button again. And of course like in every other good Hack´n Slay game there are platforming parts, and those are cool altough I am not so big into platforming. But it makes for some diversity so I like it in those kind of games. And the platforming in this game works solid altough I died 3 times at the end because of the platforming. It is still cool, you have the good old double jump a hookshot and an airblast where you charge foward while you are in the air.

I really enjoyed the demo and will pre-order again despite my antpathy for Capcom.

 

I would like to know if some of you have played it how did you like it. And I don´t to hear things like Emo Dante or Crack Junky etc. because this is trolling and trolling will be reported.



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The games that you listed as better looking have static camera. I personally find a camera that rotates and is given to the gamer to control much more appealing to look at.

I'll play the demo tonight and pray they haven't screwed this one up like NG3.



I havent gotten around to downlading the demo yet but im hyper excited to play it and luckily you get that vergil dlc for free if you preorder on psn so that doesn't really bother me.

This along with tearaway and soulsacrifice are my most anticipated games for next year and i cant wait to get my hands on it.



disolitude said:

The games that you listed as better looking have static camera. I personally find a camera that rotates and is given to the gamer to control much more appealing to look at.

I'll play the demo tonight and pray they haven't screwed this one up like NG3.


Men Ninja Gaiden 3 was a disaster because of the shitty combat. The combat in DMC is enchanced DMC combat. And about the camera I guess that is a thing of personal preference.



disolitude said:
The games that you listed as better looking have static camera. I personally find a camera that rotates and is given to the gamer to control much more appealing to look at.

I'll play the demo tonight and pray they haven't screwed this one up like NG3.



* Agreed. Static cameras's are so archaic. I cant believe modern day games are still using them. The purpose was understood back in the day but now its like why?



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Xxain said:

disolitude said:
The games that you listed as better looking have static camera. I personally find a camera that rotates and is given to the gamer to control much more appealing to look at.

I'll play the demo tonight and pray they haven't screwed this one up like NG3.



* Agreed. Static cameras's are so archaic. I cant believe modern day games are still using them. The purpose was understood back in the day but now its like why?

With that said though, I'd love to see a DLC old school Resident Evil game using static camera... oh the memories. :)



Xxain said:

disolitude said:
The games that you listed as better looking have static camera. I personally find a camera that rotates and is given to the gamer to control much more appealing to look at.

I'll play the demo tonight and pray they haven't screwed this one up like NG3.



* Agreed. Static cameras's are so archaic. I cant believe modern day games are still using them. The purpose was understood back in the day but now its like why?

Well If you have a static camera you use the right stick for evasion and this is an important part in those games.



Having control of the camera in a hack 'n slash game is an unnecessary burden. Having a dynamic fixed camera is one of the reasons God of War has such a film-like feel and why it is such a joy to play, why would I want to constantly be adjusting the camera when the developers can use it to show me the best viewing angles of the action automatically and guide me through the levels whilst showing off the beautiful environments in a grand and purposeful way. And using the right analogue stick to dodge is a lot easier and more comfortable than pressing multiple buttons simultaneously. The flawless camera system is one of the bigger reason no other franchise in the genre will ever match God of War in sales, fan-base or acclaim because every other game has a frustrating camera system, although Castlevania: Lords of Shadow has a very good camera, it hardly ever frustrated me and I think it'll be near-perfect in Castlevania: Lord of Shadow 2.

Fixed cameras for this genre is the only way it should be done, also God of War's camera is never completely static like some ill-informed known haters suggest, it's constantly following the player like a well trained dog and always makes sure you can clearly see exactly what needs to be seen.


Review: DmC demo.

I have never liked the Devil May Cry franchise, so here's an opinion from someone who was 100% willing to give DmC a fair chance to impress (I played the demo on the PS3 by the way).

I hated it, here's why:

Graphics:

It is incredibly ugly graphical, aliasing is hideously distracting, shadows look terrible, character models suck, the environments were bland and looked extremely unpolished for a game so far in development and the lighting was offensively overdone. The game also had a terrible frame-rate, it stuttered all the time and the screen-tearing is such an eye-sore.

Gameplay.

The camera is horrible and had an annoying tendency to look at the floor during the platforming moments, the combat is overly complicated yet weirdly shallow. The game feels unresponsive and isn't fun to play, also the amount of enemies on-screen was far too few, you'll be lucky to have 5 on screen at once which makes trying to pull of combos frustrating when there isn't enough enemies to kill. Also cut-scenes are far too frequent during gameplay to the point were they are jarring and completely ruin the flow and immersion.

Sound.

The voice acting is decent enough, as are the sound effects but the OST is atrocious but that's just my opinion, I prefer an orchestral scores. Also hopefully this isn't present in the full game but the sound constantly kept cutting out which is extremely annoying.



Needless to say I will not be buying the game as there is no way all of my issues can be fixed by launch, it's a shame but oh well, God of War: Ascension and Castlevania: Lords of Shadow 2 are guaranteed to be spectacular and they both will release next year.



disolitude said:
Xxain said:

disolitude said:
The games that you listed as better looking have static camera. I personally find a camera that rotates and is given to the gamer to control much more appealing to look at.

I'll play the demo tonight and pray they haven't screwed this one up like NG3.



* Agreed. Static cameras's are so archaic. I cant believe modern day games are still using them. The purpose was understood back in the day but now its like why?

With that said though, I'd love to see a DLC old school Resident Evil game using static camera... oh the memories. :)

In the case of games like Resident Evil, the static camera actually helps to enhance the tension, and the feeling of isolation.



I dont like anything shown. DmC is not worthy of my HDD, nor of my bluray drive. Hopefully it will bomb in the sales department so that Capcom can be back on track.