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Forums - PC Discussion - Unofficial Skyrim Patch promises to fix a hell of a lot of bugs/issues; beta might come this weekend

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You gotta love modders. Skyrim is full of bugs and issues, there is no denying that, and we’re pretty sure that Bethesda won’t be able to fix most of them. And since the company won’t address them, who will? That’s right. The modders. Kivan is currently developing an unofficial patch to fix the vast amount of bugs currently existing in Skyrim. The list is huge and can be easily compared with the ‘Unofficial Overhaul Patch’ that was released for Gothic 3 by its community. Oh, and Lydia can now be married. Hooray!
Kivan is hard at work and said that a beta of this unofficial patch could actually hit the net this weekend. Kivan will be shortly joined by Quarn, while modder Arthmoor will most probably added to the project at a later date.
And now, take a really deep breath and witness the changelog of this unofficial patch:




Game Mechanics Fixes


•NPCs will no longer drop weapons or shields as separate objects, as these are never cleaned up which greatly adds to save bloating and litters the gameworld (the items will still appear to be dropped, but will access the corpse’s inventory to be taken and be cleaned up with the corpse if left)
•The Absorb Spells effect of the Atronach sign, Atronach perk (Alteration tree) and Breton Dragonskin ability will no longer cause the player’s own conjuration spells to fail
•Being too overencumbered to run or fast-travel (except mounted) will no longer stop carriages from working
•The Purity (Alchemy) perk now has the correct pre-requisite of Snakeblood, instead of Experimenter
•Argonian players (who have permanent Water Breathing) will no longer gasp for air when surfacing


Quest Fixes


•Riftweald Manor, Mercer Frey’s house in Riften, will no longer be accessible before the Thieves Guild quest The Pursuit without console commands, as accessing it earlier and picking up his plans would cause the Hard Answers quest to not start and break the questline (removed a barrel 3FFE6 from RiftenWorld RiftenCityEast 43,-24 that allowed early access)
•The Thieves Guild ongoing job quest “The Numbers Job” will now correctly target the ledger in Haelga’s Bunkhouse (Riften) rather than a static crate that left the job unfinishable (won’t fix it if occurring currently; just cancel the job with Delvin and it won’t reoccur)
•Imperial Legates and Stormcloak Commanders in camps throughout Skyrim will no longer remain unnecessarily essential after the Civil War questline is completed
•”J’zargo’s Experiment” will no longer break if more than three undead are destroyed with J’zargo’s Flame Cloak Scrolls (the quest objective was to test them on three, but it’s easy to go over this)
•”Find Red Eagle’s sword” will no longer restart if it’s already completed by re-reading the book “The Legend of Red Eagle”
•At the conclusion of Tending the Flames (Solitude Bards College), Viarmo will no longer tap the effigy of King Olaf with a mysterious hammer that appears from nowhere and then be stuck holding a torch permanently afterwards (note that due to bugged idle handling he still may have his hand in the holding position after the festival though), and the effigy’s fire will now have its missing sound effect and flicker
•In Tending the Flames, when Viarmo presents the rewritten Olaf verse to Jarl Elisif, he will now read the correct line if the player chose “Olaf sacked it in dragon form (Persuade)” for verse 4
•Fixed Pantea Ateia’s Tending the Flames festival greeting confusingly linking into her own quest’s dialog
•After the Bards College Rjorn’s Drum quest is complete, Giraud Gemane will no longer have the “I found Rjorn’s Drum” option (he would repeat the same dialog again, although not provide the reward again; this bug was introduced with the 1.4 patch)
•If the three Bards College instruments are found before their related quests (Finn’s Lute, Pantea’s Flute and Rjorn’s Drum) the misc. quest objectives to find them will no longer remain permanently incomplete after the quest ends
•An unfinishable misc. quest “Investigate the Bards College” objective will no longer be added if the player talks to one of several bards throughout Skyrim and has already visited the College and started the Tending the Flames quest
•An unfinishable misc. quest “Speak to Verulus about the Hall of the Dead” objective will no longer be added if the player talks to Kleppr or Frabbi and has already started the quest by talking to Brother Verulus
•An unfinishable misc. quest “Speak to Degaine” objective will no longer be added if the player talks to Kleppr and has already started the quest to steal the statue of Dibella by talking to Degaine
•The unfinishable misc. quest “Speak to Degaine” objective will be also now be removed (failed) if the player starts the Heart of Dibella by talking to Hamal directly
•An unfinishable misc. quest “Visit the Shrine of Azura” objective will no longer be added if the player talks to innkeepers or wandering pilgrim Faldrus and has already started the quest The Black Star by visiting the shrine
•After the quest “The Blessings of Nature” if the player chooses the sapling option, the dead Gildergreen tree (Whiterun) will be properly removed
•The Attunement Sphere (3532C) and Runed Lexicon (3A3DD) will no longer remain as undroppable quest items when the Discerning the Transmundane quest is completed
•Haelga’s Statue of Dibella (21EA3) will no longer be an undroppable quest item if the player steals it after clearing her debt by other means in the Thieves Guild quest “Taking Care of Business”
•Gallus’s Encoded Journal (CEDA6) will now be removed properly from the player when Enthir takes it at the conclusion of the Thieves Guild quest “Hard Answers,” and no longer remain in inventory as an undroppable quest item


NPC Fixes


•Lydia (Whiterun housecarl) can now be married by the player
•The corpses of Ulfric Stormcloak and Galmar Stone-Fist will no longer persist indefinitely in the Windhelm Palace of the Kings after the Battle for Windhelm is completed (they were neglected to be given coffins in the Hall of the Dead as well which was also rectified)
•The Bandit Marauder at Valtheim Towers will no longer remove 200 gold from the player if successfully intimidated
•Legate Taurinus Duilis will no longer be locked out of the Morthal Guardhouse at night due to missing key assignements (both he and the door)


NIF Mesh and Texture Fixes


•Fixed the common decorative stoneware two-handled pots (ClutterRuinsRuinsPot01/02.NIFs) so that every instance of them in the gameworld isn’t tilted and slightly floating
•Created USKPSPatioWallColumn.NIF and placed two at the Thalmor Embassy (-20,27) to cover exposed hollow ends in fencework due to missing column pieces on the compound’s exterior wall
•Closed two seethrough gaps between the base of Belethor’s General Goods and the roadway near Breezehome in Whiterun (MeshesArchitectureWhiterunWRTerrainWRDrunkenHuntsmanBase.NIF) [note that the mesh name doesn't match the actual object]
•Closed a seethrough gap under the side door of the Drunken Huntsman tavern and a seethrough hole into the void by the base of the side door stairway (MeshesArchitectureWhiterunWRTerrainWRDryGoodsBase.NIF) [note that the mesh name doesn't match the actual object]
•Closed a seethrough gap above the doorframe visible from the subterranean entrance of the Whiterun Hall Of The Dead (MeshesArchitectureWhiterunWRBuildingsWRHallOfTheDead01.NIF)
•Removed a one-sided polygon projecting into the tunnel at the base of the Solitude windmill (MeshesArchitectureSolitudeSWindmill.NIF)


Item Fixes


•All followers will no longer have invisible Hunting Bows that can’t be removed from them that they would use even in preference to much better bows they were given; they will now be visible and can be removed from the follower normally
•The Sanguine Rose staff’s Dremora summoning will no longer fail if the player has the Conjuration perk “Elemental Potency”
•Completely filled Petty, Lesser, Common, and Greater Soul Gems will no longer empty when dropped or put in a container (partially filled Lesser, Common, and Greater Soul Gems will still empty and this is by design so that they may be reused if incompletely filled)
•Removed the description “Especially effective against undead.” from the Silver Sword (10AA19) and Silver Greatsword (10C6FB) as if one is enchanted the enchantment type, magnitude, duration and charge bar won’t display due to an engine bug (so that the player is still advised of the benefit against the undead, made a new loading screen)
•Corrected the Speed of the Ebony Dagger (139AE) from 1 to 1.3 to match all other daggers as it had the speed of a longsword (this also corrected 36 enchanted Ebony Daggers based on it)
•Changed the Elven Boots of Eminent Stamina (10DF88) into boots as they incorrectly appeared as a suit of armor (in the boots leveled list, has boots price and boots internal name so appears was intended to be boots but incorrect template was used)
•Gourds and Apple Cabbage Soup are no longer missing their sound effects when eaten


Placement/Layout/Ownership and other World Object Fixes


Tamriel (outdoor) Worldspace


•Moved the Khajiit caravan’s merchant chest (74355) which was underground near the Dawnstar mine (8,25) as it could be activated and looted through the ground
•The front door to Klimmek’s house in Ivarstead (17790) will no longer clip through the fake placeholder door behind it when activated (may only take effect on a new game)
•The alchemy lab/crafting table (E68A7) will no longer completely embed in a Workbench when the Imperials are occupying the fort due to missing enable parent, and replaced the erroneous static/unusable grindstone BlacksmithSharpeningWheel01 (B409D) with a usable CraftingBlacksmithSharpeningWheel at Fort Amol (24,-6)
•For a road signpost that had two Markarth signs at right angles, replaced the erroneous one (EDC2C) with the Solitude sign it should have been (-21,6)
•Grounded a bedroll (9688E) in the Reach Imperial Camp (-40,8) that was hovering over the roof of a tent, above where it had been intended to be placed
•Moved a cliff face (95965) so that there wasn’t a hole between it and another cliff face that the player could fall in, and nothing but console commands or a reload could get them out
•Replaced the erroneous static/unusable grindstone BlacksmithSharpeningWheel01 (798AC) with a usable CraftingBlacksmithSharpeningWheel; also repositioned it as it was floating, and grounded the nearby forge as it was slightly floating on the roof of Fort Sungard (-17,-6)
•Slightly moved the longship Northwind (9A38E) at the Windhelm docks (34,8) so that its side isn’t clipping into the pier
•Removed see-through land discontinuity caused by misplaced MountainTrim02ReachGrass01 piece (8DCA4) in (-36,-8)
•Covered see-through land discontinuity under MountainTrim01FallForestDirt01 (B9386) in (28,-23) [scaled/moved rock BA04A to hide it]
•Corrected a see-through underside land piece (7AE01) on the bridge to the East Empire Company warehouse outside Solitude (-17,24)
•Grounded very floating trees 73348 (-27,0), 73349 (-28,0), 6E4D5 (-28,-4), 6E6EF (-32,-4), 7102D (-41,-2), 89E53 (-36,-8), 89DD8 (-32,-7), A3814 (7,18)
•Grounded moderately floating or seethrough underside trees 5093B (-19,-8), 5C0B4 (1,-20), 5B515 (3,-14), 6E5C1 (-25,-6), 6E5C2 (-26,-6), 6BAC6 (-23,-6), 93647 (33,-10), C4C3D/C4C3E/C50A2/C50A3/C50A7 (-8,4), 4EE3F (41,-29), 4EE27 (42,-29), 4EAA3 (-2,19), E7FAE (27,-15), A073F (25,-12), 718C9 (-39,-5), 718F5 (-39,-6), 35DC3 (-39,-6), 7060C (-36,-5), 6E655 (-30,-3), 74728 (-31,3), 74724 (-31,4), 74727 (-31,3), 3ACE5 (21,6), B5987/8 (-32,37), 528F2 (-38,1), 6E6F0/4 (-33,-4), A40AA (-33,-2) [branches], 841A3 (-20,-10), 6AAA6 (-20,-7), 7BC47 (-20,27), 4FD27 (-16,-14), 4F69B (-6,-17), 5E068/77/7A (0,8), BA470 (9,11), A98B9 (12,-7), BDC4A/B5 (14,9), BDBD5 (13,10), 73D52 (20,3), 9713E (28,-23), A6ED3 (33,-20), BD082 (34,-22), E6E8B (35,-12), 51E3A (44,-30), 69997 (-19,22), 68886 (-19,23), 3E425 (42,-5), 669FE (22,-20), B6858 (38,-18), 403C5 (44,-20), B218D/F (38.-29), 727E4 (48,-28), BD0C9 (38,-22), 88EB8 (20,-19), A87B6/7 (20,-22), 5D088 (-11,-17), E6FB9 (35,-16), B8BF3 (40,-16), 7A6D2 (41,-13), 8D677 (-36,24), 8EC5C (24,-17), 801C7 (20,-21), A7F46 (22,-7), 746FF (-29,1), 8EC59 (24,-17), 89EFF (21,-20). 8022B/8983F (20,-20), AF450 (34,-27), 9A188 (26,-22), 78E7B/C/A3 (24,-20),
•Repositioned trees impossibly embedded in boulders 89E4B (-35,-8), 6E6D0 (-33,-4). E7002 (32,-13), 6703B (-20,22)
•Grounded very floating shrubs C2F5B (-18,11), A0674 (35,-4), E10A7/8/9/A (-17,-1) [were stuck in tree branches]
•Grounded moderately floating shrubs 4EBB2 (-2,19), 48377/48378 (-3,2), BFCA7 (-26,3), C3444 (-24,25), 4EED1 (42,-31), 98632 (-32,-4), A9A2E (18,-24), 8E2A8/8E2B0 (18,1), C9B38/CE2E7/CE2E8 (17,0), 107858/A (-12,7) [Nightshade plants], D10BD/E (-11,2) [Mountain Flower plants], C09C4/5 (-8,-9), 5A816 (-5,-16) [Nirnroot plant], 48326 (-3,2), AAACD (12,-7), C8700/1 (15,21), D3B3C (18,10), 2F319 (31,25), 66A5A (22,-20), A720D (10,23), 66A5C (22,-20), A5378 (30,-18), D51CE (13,1), 227D6 (-7,-21) [Mountain Flower plant], 386A3 (-12,27) [Spiky Grass plant], B7490 (-17,7) [Tundra Cotton plant], 9D3FF (35,-2) [Dragon's Tongue plant], CA3D4 (42,-25) [Mountain Flower plant], A8574 (32,6), A8564 (32,-7), E1213 (-18,6), CB17A (16,23), E44B5 (-11,-9), E44B3 (-12,-9), BAF9A (33,-26), 3A7A0 (-18,-11), 6E561 (-33,-2)
•Closed seethrough gaps under rocks/glaciers 95952/9740D (-23,17), A1066 (-16-7), 4D2A0/4D2A1 (-11,-15), 4836B (-1,2), A1008 (-17,9), 33DBF (13,26), E1F7D (10,-4), AB06C (30,-14), 93649 (33,-10), C11A6 (35,22), 97AC2 (13,16), 1A0FA (27,20), 7C93F (-29,22), 61E96 (-29,21), FF438 (-7,35), B61ED (36,-22), 4EEE2 (44,-29), 5FADF (3,15), 4EED9 (43,-31), 62EBB (26,26), 0B91E8 (44,-21), 5FCC2 (-6,-19) [also needed to lower several icicles attached to it), 9EE2D (24,-12), 7332A (-28,0) [adjusted tree 73389 and shrub 7338B so they were not left floating], 98645 (-32,-4), 9E0F3 (-31,3), 8DC9D (-32,-9), 7CC32 (-37,12), FD605 (16,-23), 718CE (-40,-5), 6E6F5 (-33,-4), 5E39A (-32,-6), A9BE7 (-29,16), 58E78 (-20,-10), C2067 (-20,26), 486EA (-16,7), ACD42 (-12,7), 104184 (-11,6), 48F9B (-11,3) [large enough to walk through and quite wide], 468A0 (-11,2), C5109 (-9,4), 2BAED (-4,-14), 48071 (-1,1) [road piece], 54C30 (0,-14), 1CCE5 (1,-13), 6008C (3,-23) [also repositioned icicles E5B76 and E5B78], 64F21 (9,-22), 9A011 (15,-13), F28E5 (17,18), 95035 (18,-22) [the most open rock I've ever seen: a cliff face piece on its side], 8DE6E (23,15) [huge bus-sized hole in this as well], 19EE8 (18,-14), 83466 (29,-13), 8EED3 (30,2), 5B436 (43,-21), A6D96 (48,-23), 68884 (-19,22), 9253E (-17,23), 92540 (-17,23), 54432 (5,-20), 86280 (18,24), 949ED (31,15), ADD14 (30,-26), 13307 (5,-11), BB927 (-27,29) [needed to also lower several trees on it so they would not be left floating], 8CED1 (26,-16), 9C381 (39,17), 95967 (-24,16)57ACA (-31,9), 1A8FC (13,12), 3325F (-15,34), 6E65D (-30,-4)
•Raised a hanging moss (8FE09) floating well below the tree branch it was supposed to be attached to (-34,7)
•Attached a fern (811F3) which was attached to nothing to a nearby tree (-39,13)
•Attached a barnacle (CB2AC) to its rock (40,-24)
•Attached a Mora Tapinella (EC883) to its stump (-11,-24)
•Grounded a firewood pile (107213), chopping block (107214) and sack (107217) in (20,-25)
•Grounded a floating deer skull A0469 (34,-4)
•Grounded floating rock A6FC4 (33,-19); also moved slightly so that grass didn’t wave through it
•Grounded floating pot A9EC4 (-12,22)
•Grounded a hay pile (53160) in MorvunskarExterior01 (29,4)
•Fixed Z-fighting intersection of tent floor piece 96862 (-1,24), curved exterior barrow wall 515D0 (-11,6), water near aggregate rock piece 59CD3 (-3,30) [moved/scaled to cover it], water near rock 9B14F (37,21) [moved/scaled to cover it], water near rock F7E20 (19,26) [moved/scaled to cover it], water near rock 5D0E6 (-8,-16) [moved/scaled to cover it]
•Grounded half-floating workbench 52410 and forge AB6E3 (6,14)
•Grounded several wheat sheaves (6233E/F/40/1/2/4/5) at a farm in RoriksteadExerior04 (-20,1) [when harvested, the chaff pile was floating]
•Grounded a floating piece of driftwood (9B398) in (38,21)
•Removed a skeever head (B3BBB) placed deep underground that would end up embedded in a cliffside (-23,-7)
•Reoriented the Solitude carriage (C41E4) slighty so two of its wheels aren’t off the ground (-18,24)
•Added the missing flame/embers to a brazier (FD0C9) at the Whiterun gates (3,-3)
•Lowered a hollow seethrough-underside barrow obelisk (37EF9) at Yngvild (14,27)
•Moved a Nirnroot (EFECF) that couldn’t be picked as it was inside the Havok mesh of the hollow log it was placed in (35,24)


Other Worldspaces and Interiors


•Moved a ruined book (10F408) and five Falmer Ears (10F409/A/B/D/F) that couldn’t be picked up as they were inside the Havok mesh of the shelf they sit on in Alftand Animonculory
•Grounded a floating cobweb (85C44) and burial urn (85C46) in Angarvunde Ruins
•Raised a lockpick (10E287) that couldn’t be picked up as was inside a skeleton’s Havok mesh in Ansilvund Burial Chambers
•Slightly raised a Dwemer gear (ACFFC) out of its wall, as its black background was hidden making it appear it was turning through stone, in Avanchnzel Animoncultory
•Closed a seethrough gap underneath the back of a cliff face piece (CE84A), and lowered a hollow seethrough-underside Dwemer pillar (2B7E1) [also lowered a paired one by the same about to match] in Blackreach BlackreachTowers (2,2)
•Grounded a seethrough-underside flat rock flooring piece (7AA37) in Blackreach BlackreachCity (0,1) and a floating bush (DB936) in Blackreach (1,0)
•Closed a seethrough gap between another cliff face rock (7AA10) and a wall in Blackreach (-1,1) [also adjusted four giant mushrooms so that they weren't left floating]
•Corrected two piers that didn’t go all the way to the bottom and a missing water texture that allowed fall-through into water as if on land in Broken Oar Grotto
•Flipped a backwards End Table (F73A5) in the Dainty Sload
•Moved a partly floating shrub (7C45B) hanging over a rockface in Darkshade
•Fixed a large (unlit) ceiling sconce’s (61B8D) ropes not displaying, making it appear it was floating, and grounded a floating Draugr corpse (F178B) whose head was also embedded in its niche in Dead Men’s Respite
•Grounded a seethrough-underside snowdrift (A547B) in Driftshade Cellar
•Moved a ground texture (ImpRubblePileSmall01 CAEBD) that was protruding through an adjoining wall and closed a hollow step (73593) in Fellglow Keep Dungeons
•Closed a seethrough gap in the ceiling of a hallway in Forelhost Refectory caused by a misaligned arch (7E3E0)
•Lowered a seethrough-underside ice pillar in Forsaken Cave (2FDD4)
•Replaced a common chair in Fort Dunstad (20918) that could still be sat on though buried in stone rubble up to the seat with a static one that can’t be
•Removed a redundant/duplicate room piece (3684A) that left a seethrough gap between the doubled floor, embedded a bucket and failed its possibly intended purpose of covering a seethrough gap of nothingness at the back wall, adjusted the wall position (448B5) to cover the gap and a torch (691C5) to compensate in a cell of Fort Kastav
•Fixed an overlapping chest (D8989) in Fort Snowhawk when it was occupied by Imperials or Stormcloaks as it was missing its enable parent
•Moved the grindstone (B2531) in Frostmere Crypt to the center of its small room so that when the player activates it, the camera view doesn’t swing right outside the cell into the blue void
•Two candle sconces (5A252/4) in a stairway in Gallows Rock will no longer only show as hovering flames
•Flipped a dresser (A3701) in Goldenglow Estate Second Floor that was facing the wall
•Closed a thin seam on nothingness between a hall (B1F95) and wall piece near the entrance of Halldir’s Cairn
•Attached a floating sconce (EE649) to its pillar and moved/scaled two night tables (EFF44/7) embedded in their beds in High Hrothgar
•Fixed flickery Z-fighting hay in Honningbrew Meadery (4E7C2)
•Closed a seethrough hole of nothingness at the foot of an alchemy crafting table (BC802) in Irkngthand Arcanex
•Moved a cluster of Glowing Mushrooms (CB799) that couldn’t be harvested as they were inside their wall’s Havok mesh in Irkngthand Slave Pens
•Closed a thin seethrough seam between two room pieces (29659 and A478E) in Korvanjund Crypt
•Closed a seethrough gap between the flooring and stairs (104880/1/2/3) of the platform of the word wall in the Labyrinthian maze LabyrinthianMazeWorld (0,0)
•Repositioned an Alchemy Lab (C8835) in Labyrinthian Valkygg (-2,10) that was almost completely embedded in the wall behind it
•Removed a spurious three-quarters-hollow rock (NorPlatCorOut01 104422) from the floor, and moved a purple Mountain Flower (1044AE) that was growing from a solid stone tile instead of the nearby flowerbed in the Labyrinthian maze start LabyrinthianMazeWorld (0,-1)
•Removed an extraneous seethrough second dropdown ceiling in a tunnel of Lost Prospect Mine (56F25, 56F2C, 5825A)
•The door from Markarth’s Dwemer Museum to Calcelmo’s Laboratory (33D2C) is now properly tied to Calcelmo’s Laboratory Key, not the Dwemer Museum Key (he gives the player the latter to access the Museum, but the key also allowed access to his off-limits Laboratory where his guards would immediately attack the player)
•Moved a doorframe (B3994) slightly forward to cover a piece of missing texture on the threshold in MarkarthWorld (-44,0)
•Flipped a backwards chest (9CF4F) in the Markarth Smelter Overseer’s House
•Grounded a floating hay pile (C0134) in Mistwatch West Tower
•Moved a wine bottle (F782F) that was almost completely embedded in a wooden post in Morvunskar
•Grounded a dwemer lever in Mzinchaleft that was floating over its pedestal (BE4CF)
•Fixed ragged one-sided edges and a seethrough gap of nothingness at the right side of the roof of a semi-submerged Dwemer structure in Mzinchaleft Depths; scaled/moved a rock (BEA48) to cover the errors
•Moved a Solid Dwemer Metal (F9D44) that was embedded in the floor’s Havok mesh so couldn’t be picked up in Mzulft Aedrome
•Fixed large seethrough gaps around the frame of the small hallway (560D1) to the door from Nchuand-Zel to Nchuand-Zel Control caused by using wrong piece; replaced DweFacadeHallSmExBg01 with DweFacadeHallSmExBgExtender01
•Moved a Large Dwemer Strut (FDDD1) that was embedded in the floor’s Havok mesh so couldn’t be picked up in Nchaund-Zel Quarters
•Closed seethrough gaps (all around floor-to-ceiling) in a hallway of Nchuand-Zel Control (58CA5, 58CAB)
•Moved a Satchel (E9E2A) that was embedded in the floor’s Havok mesh so couldn’t be activated in Northwind Mine
•Closed seethrough gaps at the sides of the stairs and small square holes with misaligned textures in the throne pedestal of Potema’s Refuge (26272/4/5/6/7/9/A/C)
[*}MOved two benches (B7CA7/8) somewhat embedded in the walls in Raldbthar
•Removed a spurious one-sided column fragment (78298) from a pool in Raldbthar Deep Market
•Moved a small rock pile (C1713) to cover up a seethrough rip between the entry tunnel and main area of Rebel's Cairn
•Moved the mannequins (102BDF, 120BE2) in Riften's Honeyside (player home) slightly further from the wall as they could be activated from the other side, through the wall
•A wall, ceiling and post near the entrance of Riften Jail (RiftenJail01) will no longer disappear depending on the player's viewing angle
•Closed a small seethrough gap under an arch in the Riften Ratway (A3DAE)
•Moved a crate embedded in a barrel (A2E68) and a neighbouring basket to make room (A2E72), realigned two barrels clipping into other barrels (26D1E and 4E640) and closed a seethrough gap at the intersection of two pieces in the sewers (50C18) in Riften's Riftweald Manor (Mercer Frey's house)
•Closed ceiling gaps in an alcove (6EF7E) and moved an impossibly balanced Ruined Book (A7C75) in Shroud Hearth Barrow
•Closed a land discontinuity in a corner (scaled/moved a rock (201E0) to cover the error) and replaced two columns (F384A/ that were using MrkTreasuryColm01 with an exposed one-sided ragged piece hanging from them (replaced with DweRmLgColumn01) in Sightless Pit's Temple of Xrib
•Grounded a slightly floating chair (CBF89) in Sky Haven Temple
•Grounded a floating fern (67FAB) and closed a seethrough area under a cliff face (67FB1) in Snapleg Cave
•Raised a book embedded in its shelf (C85DA) and fixed a vertical strip of Z-fighting on a column (6ADD8) and at the sides of an archway (EAA33) in the Solitude Bards College
•Flipped a backwards chest (65CFC) in the Solitude Hall of the Dead
•The three new chairs around the living room table (D89D2, E2CB4/5) will no longer be embedded in the new chairs when the Living Room upgrade is purchased due to missing enable parenting, flipped the backwards chest at the foot of the master bed (9DA07) and eliminated a large arc of Z-fighting intersection on the wall by the mannequins (5F0B1) in Solitude's Proudspire Manor (player's home)
•The exterior back door of Proudspire Manor (3AF95) will no longer be unusable as it was tied to an incorrect key
•Aligned a misaligned wall piece (CD043) that had a seethrough gap on one side and clipped the candle resting on it, moved another candle (CD053) whose flame was hidden inside its similar wall piece and in the Solitude Temple of the Divines
•Moved an impossibly balanced/clipping barrel (37F58) in Solitude (SolitudeWorld SolitudeRow)
•Grounded a floating thistle plant (533AF) in SolitudeWorld SolitudeBluePalaceCourtyard (-13,24)
•Fixed an invisible ramp of projecting Havok mesh from wallpiece SCastleWall006 (E73A4) in SolitudeWorld SolitudeCastleDourDistrict01 (-15,26); appropriated nearby rock pile 5414E to cover it
•Removed an unused, unneeded hanging ring (208CE) from Solitude Castle Dour, Emperor's Tower as the hollow rope protruded vertically through the floor into the room above
•Grounded a floating candle in the Solitude Blue Palace (1612E)
•Grounded a floating chair in Solitude Red Wave (DE85A)
•Closed a gap in SouthfringeWorld SouthfringeAvalanche (33,-16) near the boss chest that the player could go through and "fall out of the world;" caused by cliff face 6F0FD not being large enough
•Grounded an urn (3A738) that was embedded halfway up a tree for some unknown reason in SouthfringeWorld SouthfringeNPC (33,-17)
•Closed a seethrough gap under a flooring piece (A49D1) in Stillborn Cave
•Closed a seethrough gap behind rockface piece (2587F) in Stony Creek Cave
•Grounded two floating thickets in Sightless Pit (106922/3)
•Grounded a floating horn candle (CA753) in the Thalmor Embassy, Barracks
•Moved a scissors (79651), screwdriver (79652), scalpel (79653), Skeever tail (79654) and ruined book (D6F4F) that were embedded in the floor's Havok mesh so couldn't be picked up, grounded a seethrough-underside rubble pile (7F807) and closed huge seethrough gaps (large enough to walk through) around the misplaced entranceway to the Pilgrim's Path (B0186) in the Twilight Sepulcher (needed to move the door, audio object and FX object as well to match; because doors' positions are stored in the same the door may be misaligned on an existing save)
•Fixed a small piece of Z-fighting on a floor piece (40BF4) of Ustengrav
•Adjusted one of the sets of rocks (34EB1) at the side of the player's home Breezehome in WhiterunWorld WhiterunPLainsDistrict03 [sic] (5,-2) to cover a seethrough gap of nothingness at the inside corner
•Slightly lowered the interior Whiterun main gate (383C9) in WhiterunWorld WhiterunOrigin (4,-2) to close a seethrough seam between it and the main road mesh (1A329) parallel to the canal, visible from the Warmaiden’s grindstone
•Closed a seethrough gap under wall 506E0 behind Carlotta Valentia’s house in WhiterunWorld WhiterunOrigin (4,-2); appropriated rock pile piece 5110A from elsewhere to close it
•Closed a triangular seethough gap behind the Talos shrine between land mesh 506EE and wall 4C415 in WhiterunWorld WhiterunWindDistrict (6,-1); ; appropriated nearby boulder 10E995 to close it
•Closed a seethrough gap of void between the back of Dragonsreach and the land mesh 40BAC in WhiterunWorld (6,0); appropriated nearby boulder 587AF to close it
•Closed yet another seethrough gap of void between land mesh 40BAC and wall 89F7F in WhiterunWorld (6,0); appropriated nearby boulder 5A0A5
•Removed an out-of-place instance of RockPileS02FieldGrass01 (B96D5) at the well in the Whiterun market WhiterunWorld (6,-2)
•Removed a duplicated-in-place boulder (103067) outside the Whiterun walls in WhiterunWorld (6,-3)
•Replaced a wooden wall panel WHIntWoodWallKitWall03 (7D19E) that has holes in it with WHIntWoodWallKitWall01 that doesn’t, as it was allowing the fire in the fireplace on the other side to be seen (right through the brick chimney) in the Windhelm Blacksmith Quarters
•Fixed a strip of Z-fighting at the join of the hallway (C1068) and a basement room and another between its doorframe (C1067) and anjoining wall in Windhelm’s Palace of the Kings
•Aligned a misplaced column 55BB9 hanging over the edge of a stairway which could be seen into and fixed bad clipping at the of another stairway AFC0F in Winterhold College’s The Midden


Text Fixes


•Corrected typo in NPC name EncDremoraMelee06 (00016FF8) “Dremora Valynaz” » “Dremora Valkynaz”
•Corrected typo in creature name CritterPondFish02 (00106D29) “Abacean Longfin” » “Abecean Longfin”
•Corrected description for Banish magic effect BanishFFActor75 (0006F951) “Powerful summoned daedra creatures are are sent back to Oblivion.” » “Powerful summoned Daedric creatures are sent back to Oblivion.”
•Corrected description for Frost Breath shout FrostBreathShout (0005D16B) “Your breath is winter, you Thu’um a blizzard.” (“you Thu’um” » “your Thu’um”)
•Corrected loading screen: “Weapons can be improved at a Grindstone. Armor can be improved at a Blacksmith’s Table.” (“Blacksmith’s Table” » “Workbench”)
•Corrected activator TGCrownCompleteWithStand (0007F8DF) “Barenziahs Crown” » “Barenziah’s Crown”
•Corrected container dunMiddenInvestigationChest (000D30CC) “Investigators Chest” » “Investigator’s Chest”
•Corrected container QAEnchantedWeaponContainer (000C2CDF) “All EnchantedWeapons” » “All Enchanted Weapons” [note that this container can never be seen in normal gameplay]
•The Blessing of Talos effect (FortifyShoutTimerFFSelf 000FB992) will now display the correct magnitude (20% rather than 0%) in its Active Effects page
•Corrected the following errors in item names:
Renamed “Apple Pie” » “Meat Pie” as Sorex Vinius referred to them as this several times in Tending the Flames, then gave a misnamed “Apple Pie”; note that the item’s internal name is FoodPie (no mention of apples) and they are sold at inns (ie pub pies, which are meat pies) so this appears to be a mistake by the developers (there is no recipe to make them either and they are mentioned nowhere else)
Renamed all 19 types of Elven Gauntlets that were misnamed “Elven Bracers of…”
Renamed all 15 types of Steel Plate Gauntlets that were misnamed “Steel Plate Bracers of…”
FormID: 00010509 DancersFlute “The Dancer’s Flute” » “The Dancer’s Pipe” [Calixto refers to it as "The Dancer's Pipe" several times in audio/subtitle during his museum tour]
FormID: 00043E27 FRiften14Ingot “Orichalcum Ingot” » “Wylandriah’s Orichalcum Ingot” [the other two items collected for Wylandriah in this quest are prefixed with her name]
FormID: 000B83CF ArmorFalmerGauntlets “FalmerGauntlets” » “Falmer Bracers” [they are bracers, as the hands are completely exposed]
FormID: 000FE2DF EnchArmorGlassHelmetMagickaRate05 “Glass Armor of Resurgence” (“Armor” » “Helmet”) [it is a helmet, has the helmet template, price, leveled list, etc.]
FormID: 00100E04 EnchRingDestruction06 “Ring of Peeless Destruction” (“Peeless” » “Peerless”)
FormID: 000CD883 FavorNightshadeExtract “Nightshade Extact” (“Extact” » “Extract”)
FormID: 0010DF96 EnchArmorOrcishBootsStamina04 “Orcish Armor of Eminent Stamina” (“Armor” » “Boots”) [it is a pair of boots, has the boots template, price, leveled list, etc.]
FormID: 0010DF96 EnchArmorSteelBootsStamina03 “Steel Armor of Major Stamina” (“Armor” » “Boots”) [it is a pair of boots, has the boots template, price, leveled list, etc.]
•Corrected the following errors in quest stages/objectives:
Finn’s Lute (BardsCollegeLute) 20: “Thieves stolen Finn’s Lute from the Bards College over a year ago.” (“stolen” » “stole”)
Glory of the Dead (C06) 10: “I should attend the funeral of Kodak Whitman, the late Harbinger of the Companions.” (“Kodak Whitman” » “Kodlak Whitemane”)
Glory of the Dead (C06) 10: “…, I need to convene in the Underforge to determine the next steps for the Companions following the death of Kodak Whitman.” (“Kodak Whitman” » “Kodlak Whitemane”)
Compelling Tribute (CWMission07) 40: “Together we will over power the enemy and secure the weapons and coin.” (“over power” » “overpower”)
The Black Star (DA01) “Nelacar has told me that his old mentor, Maylyn Varen,…” (“Maylyn” » “Malyn”)
Boethiah’s Calling (DA02) 10: “…, and once trapped by it’s magic, slay them. If I do this Boethiah will appear.” (“it’s” » “its”)
A Night To Remember (DA14) 100: “A note of debt I gave to Ennis in Rorikstead has directed me to Ysolda in Whiterun, she might be able to direct me to Sam.” (“Whiterun, she” » “Whiterun. She”)
A Night To Remember (DA14) 100: “Ysolda in Whiterun will give me more information about Same once I return the ring I borrowed from her to give to someone in Witchmist Grove.” (“Same” » “Sam”)
A Night To Remember (DA14) 115: “Ysolda in Whiterun will give me more information about Sam once I return the ring I borrowed from her to give to a hagraven Witchmist Grove.” (“Same” » “Sam”)
Repentance (dunDarklightQST): “…surprise. We attacked an killed her mother. Illia told me to take her mother’s staff from as a reward.” (“surprise. We” » “surprise. We”, “an killed” » “and killed”, “from as” » “as”)
The Book of Love (t02) 10: “I’ve agreed to help the Temple of Mara help the cause of love throughout Skyrim.” (“help the cause” » “promote the cause”)
The Pursuit (TG07) objective 41: “(Optional) Shoot the mechanism to lower the ramp” (“(Optional) Shoot” » “Shoot”) [this stage was never optional]
Blindsighted (TG08B) 40: “I’ve finally located Mecer Frey within the ruins of Irkngthand.” (“Mecer” » “Mercer”)
Blindsighted (TG08B) 60: “Mecer Frey is dead,…” (“Mecer” » “Mercer”)
No Stone Unturned (TGCrown) “However, I’ll need to wait until I’m full member of the Guild before she’ll be able to assist me.” (“I’m full” » “I’m a full”)

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Holy shit! I find all of this unfathomable, but very encouraging as I just bought this yesterday. And the new Nvidia drivers just came out too, which boost Skyrim performance considerably.