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Andir said:

There's a HUGE difference between working with reverse engineering hardware and actually having the spec sheets, commands, and layout of commands readily available.  Also, the consoles are very similar (PS2/PS3) in architecture as opposed to the PC which has a completely different architecture using multiple memory controllers, I/O controllers, and other things that cannot easily be genericed into one set of code and run as efficiently as a console could.

 

 The PS2 and PS3 are not exactly similar. If they were you wouldn't need the extra parts to achieve emulation and developers wouldn't have spent the first year of the console's life bitching about how hard it is to program for the system. I'll grant you having the spec sheet would help a lot, but we are talking years and years of work. There has been success as well but not wide spread. There is an emulater that works with a handful of games but it runs those poorly typically. You are vastly under-estimating the complexity of trying to emulate the PS2.



Starcraft 2 ID: Gnizmo 229