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twesterm said:
ssj12 said:
twesterm said:
I said this in my other thread but I'll say it again here:

How is it that no game even comes close to using 80% of the PS3's SPU's yet MAG is already pushing the PS3 to its limits? I don't know, this just doesn't seem exciting yet and seems like they're just going for quantity over quality to me. I seem to remember saying KZ2 was going to push the PS3 to its limits and I guess it's not even close to 80% of its power now.

Personally, I think this game is a mixture of all talk/hype and just impressing people with huge numbers.

 

your a dev.. devs always talk about pushing limits. I think they are meaning pushing limits of current knowledge of the console.

True, but I'm just talking about how a year ago KZ2 was pushing the PS3 to its limit but now it's not even using 80% of the PS3's SPU's. This year MAG is pushing the hardware to its limit but next year is it only going to be using 80% of the SPU's too?

 

 

Just watched the conference and no one said anything about Killzone only tapping into 80% of the PS3's power. One 3rd Party dev (I believe someone from 2K Marin) said they hadn't hit 80% and were suspecting that no one else has hit 80%. Stop trying to make it sound like Sony has said these things.



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.