Cato... Being "good for the industry" or whatever isn't the only reason a game can be important. And yes, of course Mario is more important than Zelda. SMB should rank near the top of the list, and SM64 should rank above Ocarina as well. But Zelda is still hugely important. Maybe not top 10... But not far off... Of the choices... * Spacewar! (1962) I suppose this is deserving of its top 10 spot, for really being a breakthrough moment in commercial release of games... * Star Raiders (1979) Is this here for early demonstrations of "3D"? It doesn't make much sense as an inclusion to me... Certainly not over Pong!! * Zork (1980) I can't see a text adventure making the top 10. * Tetris (1985) Obvious top 10, probably top 5 inclusion, for its GB incarnation. * SimCity (1989) I could see this in the top 30-40... * Super Mario Bros. 3 (1990) Despite being the most popular standalone game of all time, I can't see this in the top 30 or 40... A game has to do more then sell a lot and build on its predecessors... * Civilization I/II (1991) I could also see this in the top 30-40... But they seem to be overranking certain PC games from genres not quite pervasive enough to rank in the top 10... * Doom (1993) I could see either Doom or Wolfenstein in the top 30... * Warcraft series (beginning 1994) WoW probably outranks Warcraft at this point... * Sensible World of Soccer (1994) This one really baffles me... Sports games would go 3D shortly after this, and there were iconic and important sports games, like Tecmo Bowl, WELL before it. How on earth does this belong in the top 50? I must be missing something...
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.