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OGY said:

In responce to the 2 replies to my comments on codeing:

 

Developers write the code to read in positional values from the remote and then they check/compare this against (hard coded/ pre defines) values in the game and the game reacts accordingly.

Assuming a past game attempted to do 1 : 1 and was released only to show problems with lag and accuracy, then yes it is possible that this could make that game more accurate. One possible example of this could be Wii Sports, but i got a feeling Nintendo coded a tricky method (something like predefined locations in space for the controller to pass through)  to make it appear 1 : 1 as they were fully aware of the controllers capabilities.

That said, I got a feeling this device creates 3 points of location for the wiimote now, a triangle it would seem, which allows a very simple algorithm (fast processing one) to locate where the device is. The devkit would then have a whole new function, or the old one has just been overidden with new parrameters to check values against. 

This would mean then that old games would not take advantage of the new accuracy. Hey but what do I know, I guess we will see tomorrow :)

It's really difficult to say what it does ...

I would assume that it creates 4 points positioned in a triangular pyramid which allows them to map the Wiimote's orientation (and not just its velocity) which should (greatly) improve motion controlls. As a guess, I would expect that if you know the orientation of the Wiimote you should be able to eliminate noisy motion far faster and (therefore) be able to determine that someone is attempting a motion far earlier giving 1 to 1 interaction.