| Deneidez said: Render? You mean generate? Anyway so youre familiar with the game? Then you know what can be done in that masterpiece. If you know anything at all about programming, you would know that OoOE is essential for that game. And no Toady isn't going to port that game for PS360. :) (Way too many choices/paths = PS360 runs slower than 1.4GHz Thunderbird. Thats why all (real time) games on PS360 must be simple when it comes game logic. As a bonus actually PS3 would run out of memory in some point. :D) |
Last I checked, the X360 had pretty good OOoE due to the fact it has good branch prediction, and VMX units. No? Both the X360 and PS3 are built around Power4 microsystem archatecture, which handle OOoE fairly well.
Here's a paper on Power4 which both the Cell and Xenon are built around:
http://www-03.ibm.com/systems/p/hardware/whitepapers/power4.pdf
Sufficive to say, I tend to think that the way that Power4 handles OOoE might be enough to handle your Dwarf Fortress :)
Back from the dead, I'm afraid.







