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crymetyme said:
wow i never knew vgchartz had so many programmers. well, i shouldn't be surprised, really, i mean vgchartz is a video game forum.

 

After listening to a lot of the responses here I would say it doesn't :P

Want to play around with some game development, get a copy of gcc, sdl and play around with some of the examples. If you want to do OpenGL stuff you are going to have to know some linear algebra, so you may want to look at some of the higherlevel libraries.

Here are some rules of thumb

1) Don't take advice from RADers, they live in a different world unless you want to make scripts for other people's games. Ruby,C#,java,python.

1a) Anyone who mentions the word "agile" should immediately be ignored.

2) Anyone who says X language is "more powerful" than Y language should be ignored.

3) All languages involve pointers, some just don't tell you.

4) Stack allocation is faster than heap allocation. Java.

5) Compilers aren't as good at optimization as many would have you believe.

6) Algorithms and datastructures are what is important. You want datastructures which avoid pointer dereferencing to god knows where kills locality.