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The problem with C#/Java/Visual Basic .Net is that they rely on a framework to function, and due to this, their performance is horrible. They make things a LOT easier in some respects, but are much more restrictive in others.

With C you learn the foundations of programming by starting procedurally, but still have the syntax and code structure that will be used in C++. C++ is by far the best option to ultimately learn as its performance and flexibility (with a good compiler) are unmatched. This is why games are programmed in C++ (with some ASM bits where needed) and not c# (though I wouldn't be suprised if the 360 has/will have the .net frame installed)

On a side note would any one be interested in a semi-regular posting of code tutorials in C/C++? I could probably manage some time to write a few up.



I am a Gauntlet Adventurer.

I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly. What Video Game Character Are You?

Mega Man 9 Challenges: 74%

Waltz Tango Jitterbug Bust a move Headbanging
Bunny Hop Mr. Trigger Happy Double Trouble Mr. Perfect Invincible
Almost Invincible No Coffee Break Air Shoes Mega Diet Encore
Peacekeeper Conservationist Farewell To Arms Gamer's Day Daily Dose
Whomp Wiley! Truly Addicted! Truly Hardcore! Conqueror Vanquisher
Destroyer World Warrior Trusty Sidearm Pack Rat Valued Customer
Shop A Holic Last Man Standing Survivor Hard Rock Heavy Metal
Speed Metal Fantastic 9 Fully Unloaded Blue Bomber Eco Fighter
Marathon Fight Quick Draw G Quick Draw C Quick Draw S Quick Draw H
Quick Draw J Quick Draw P Quick Draw T Quick Draw M Quick Draw X