twesterm on 12 July 2008
| BenKenobi88 said: Twesterm, it's a multiplayer game, but the big selling point of L4D is the AI Director...it controls when and where zombies spawn. If the gamers are wiped out after a huge fight, the Director will slow things down for tension...then release another wave at the right time. It checks for your mood and stress based on what's going on to play procedural scary music...and this AI Director, by its nature, will work on any custom map you give it...which is really awesome, no more drawing bot paths for the AI to walk around on. I'd definitely give L4D the AI award hehe. |
I know what the director is (I even made something *very* similar in Quak4 before the game was announced) just when I think AI I like to think of the actual enemies. I completely agree the director is awesome, I'm just thinking of the enemies.








