@ Played_Out
To quote myself from years before the PS3 launched with regard to the Cell and PS3:
"I understand that games developers may not be too fond of the idea of having to learn new ways to write their software."
"Today single CPU solutions are dominant, thus multithreading isn't really that much of a benefit. Software developers who mainly write for single processor solutions don't like doing extra (time=money) work to get the most out of multithreading for other platforms."
"It will probably take some time before developers manage to get the most out of this platform, as has for example also been the case with the classic Amiga chipsets. The early Amiga games don't compare well to the complex graphics used by for instance game like Elfmania or Lion Heart."
The Amiga was very different from other platforms of its time (like the PS3's core architecture), most close was the Atari ST and due to a headstart and significant pricing advantage, this resulted into early multi-platform Amiga games having been designed around the ST's strongpoints while not really tapping enough the Amiga's superior custom chips and this resulted in some ST advantages for some games early on, roughly such games were about on par though.
Like the PS3, the Amiga significantly increased its install base relative to the Atari ST over time. Game developers started to more focus on the Amiga hardware, learned better ways to harvest its potential and even multi-platform games eventually became significantly better on the Amiga compared to the ST.
On the PS3 we have already seen exclusive games which are already using some of its distinguishing capabilities vs the 360. I think things will only get better from here on. I predict 1 year from now there won't be a 360 vs PS3 technical debate.







