| curl-6 said: Western AAA budgets have gotten quite pretty absurd. Sometimes I feel like we would've been better off sticking with PS4/XBO levels of visuals and production values, if it meant budgets and production cycles could be kept under control. |
Isometric 3D, with 2D backgrounds.
HD2D, linear game design (contra open world), ect.
Not using expensive famous models for mocap.
There has to be some sort of corners devs are able to cut.
If the graphics are the reason (for these budgets), then yes, I would be fine with just PS4 visuals at high res.
As long as the story and gameplay are good, the visuals are a secondary thing for me.







