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The short second part of the Wednesday gaming news:

World of Warcraft: Forever won't destroy what made the old classes so satisfying by modernizing them into oblivion: 'The level of mechanical complexity found in the beta classes is indicative of our intentions'
https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-forever-wont-destroy-what-made-the-old-classes-so-satisfying-by-modernizing-them-into-oblivion-the-level-of-mechanical-complexity-found-in-the-beta-classes-is-indicative-of-our-intentions/
Part of World of Warcraft: Forever's charm is that combat is considerably slower than the regular version of the MMO. It's the kind of game where you'll spend 38 seconds hitting a scorpion because there are so few buttons to press in the early stages of your journey.
(...)
The WoW: Forever beta has reminded me how satisfying it is to play a class that isn't built like Whac-A-Mole, where the challenge is to hit the right buttons the moment they start to glow. There's a rhythm to WoW's old classes and I'm delighted to hear that Blizzard fully intends to maintain it in WoW: Forever.
Blizzard developers told TechRadar that they want "to err on the side of simpler classes, but with engaging depth," and that all of it will align with its guiding principle of staying true to the old MMO's "core design, pacing, and tone."

Haunted Chocolatier is still 'a town game', but it'll be more of an action RPG: 'It's for the people in Stardew Valley that go into the mines'
https://www.pcgamer.com/games/life-sim/haunted-chocolatier-is-still-a-town-game-but-itll-be-more-of-an-action-rpg-its-for-the-people-in-stardew-valley-that-go-into-the-mines/
And just like that, I'm excited for Haunted Chocolatier—I'm a bit of an action RPG freak, and while I do like town management games, I just don't think I really have the DNA to play them long term. Every single playthrough of Stardew Valley has become an effort to try and min-max my contributions to the Community Center, turning them into a stressful battle against my own yearning for efficiency.
So a town-based game, like Stardew Valley, that's more focused on the combat side of things? Brilliant, sign me up. Give me something to optimize that doesn't require a spreadsheet or calendar management, and I'll be a happy camper.
What's interesting about Barone's confession here is that it's not exactly something he's done before—there's a gulf of difference in the design philosophies that make a solid action RPG versus the ones that make a cute and cosy farming sim. He seems a little worked up about making sure it lands, too.

Fortnite is coming to Linux once Epic improves Easy Anti-Cheat
https://www.pcgamer.com/games/battle-royale/fortnite-is-coming-to-linux-once-epic-improves-easy-anti-cheat/
Epic intends to launch Fortnite on Linux, but first, it's "rebuilding Easy Anti-Cheat" to support the move.
"Once [EAC Linux v2 is] working with a critical mass of distro maintainers, we'll bring Fortnite to Linux via the Epic Games Launcher," the company announced. "We'll also make these improvements available to other developers so they can bring their games to Linux players."



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.