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It’s time for the Monday gaming news:

SALES/PLAYER COUNTS & DEALS

Steam has the following deals:

Time to check Humble and all the new deals they have:

And at Fanatical we find a new Star Deal: The Last of Us Part II Remastered will be 42% off during 48 hours: https://www.fanatical.com/en/game/the-last-of-us-part-ii-remastered

SOFTWARE & DRIVERS

-Nothing today-

MODS, EMULATORS & FAN PROJECTS

GTA: Liberty City Stories Unofficial PC Port Released
https://www.dsogaming.com/news/gta-liberty-city-stories-unofficial-pc-port-released/
Grand Theft Auto: Liberty City Stories is a GTA game that was never released on PC. However, an unofficial PC version has just appeared. As such, PC gamers will now be able to play this GTA game without the need to use an emulator.
While GTA: Liberty City Stories never came out on PC, PC gamers could enjoy it via Grand Theft Auto Liberty City Stories PC Edition. Grand Theft Auto Liberty City Stories PC Edition was a mod for Grand Theft Auto: San Andreas. This mod brought all the missions and content from GTA: LCS to GTA: San Andreas. Sadly, though, this mod is no longer available for download on ModDB. For those who did not know, GTA: Liberty City Stories is set in Liberty City, a few years before the events of GTA III. You play as Toni Cipriani, a member of the Leone crime family.
The game features an open world, driving, shooting, missions, and plenty of side activities. It also brings back the dark and gritty style of GTA III while adding new areas, missions, and gameplay features.
Now, what’s cool here is that the PC version supports keyboard and mouse from the get-go. I don’t know, however, if it changes the UI fonts to display proper KB&M prompts. Still, this is, in my opinion, the best way to play the game.
Those interested can go ahead and download the PC port from this link (Github). This is based on the PSP version, and not on the enhanced PS2 version. Also, as with all PC recompilations, it does not have any in-game assets. As such, you’ll have to provide your own ROM file to run it.
>> The article has no media.

New Skyrim Mod Adds Dynamic Terrain Deformation and Is a Must-Have
https://www.dsogaming.com/mods/new-skyrim-mod-adds-dynamic-terrain-deformation-and-is-a-must-have/
Modder ‘NearMidnightNow’ has released an amazing new mod for The Elder Scrolls V: Skyrim Special Edition. This mod adds real-time terrain deformation. This will immediately remind you of the one we saw in Assassin’s Creed 3 and Horizon: Forbidden West.
Going into more detail, the mod makes Skyrim’s terrain react to the world around you. Actors, dropped gear, arrows, spells, shouts, and explosions can leave marks in the ground.
Different surfaces also react in different ways. Snow, sand, dirt, grass, mud, and ash all behave differently.
Weather can change the land over time. Rain can create mud, while snow can build up on the ground. Sunlight can also melt snow and dry the land.
Snow will not build up under tents, bridges, porches, or rock overhangs. Roads, docks, and doorsteps also keep their normal look. Fire can melt snow around campfires, braziers, forges, and torches. Running and jumping through snow also kicks up snowflakes based on your movement.
It’s also worth noting that the mod supports Seasons of Skyrim and even adds blood effects on snow, making battles look much more dramatic.
In my opinion, this is one of the best mods for Skyrim. As such, I highly recommend downloading it. You can do so from here (Nexus Mods). At the end of the article, you can also find some videos. These will give you an idea of what you can expect from it.

PS5 Emulator SharpEmu v0.0.4 release.2 Is Now Available for Download
https://www.dsogaming.com/news/ps5-emulator-sharpemu-v0-0-4-release-2-is-now-available-for-download/
The team behind the second-best PlayStation 5 emulator, SharpEmu, has released a new version of it. SharpEmu hits a new milestone as it’s now able to run 12 games, and 6 of them are playable at 60 FPS.
From what I’ve seen, the games that are playable at 60FPS are Tomb Raider IV-VI Remastered, Tetris Forever, Hoa, Dreaming Sarah, Terrarium and New Joe & Mac – Caveman Ninja.
At this point, I should note that this does not mean that these games can be played from start to finish. Some of them may have crashing issues at later stages. Still, it’s good to know that they can hit 60 FPS on the emulator.
As you will see, none of these games are very complex. In short, SharpEmu is still behind KyTyPS5. KyTyPS5 has made huge progress and is now well ahead of SharpEmu. Still, this does not mean the SharpEmu devs should stop working on it. In my opinion, this challenge should give them even more reason to keep improving the emulator.
Going into even more detail, release.2 is a small update for SharpEmu 0.0.4 that adds several fixes and improvements to the emulator. The update improves Vulkan support and adds support for the VK_EXT_shader_viewport_index_layer extension. It also fixes some shader and graphics issues.
The new version also brings a few useful changes to the user interface. Players can now turn off Vulkan implicit layers through the GUI or command line. The update also adds console settings and language selection. There are also fixes for Gen5 runtime paths and shader buffers.
Under the hood, SharpEmu v0.0.4-release.2 also fixes an AMD file cache issue and improves SPIR-V shader handling. These changes should help the emulator work with more games and hardware over time. SharpEmu is still an experimental project, so crashes and broken games can still happen.
Those interested can download this latest version of SharpEmu from here (Github). Just make sure to temper your expectations. You won’t be able to run Demon’s Souls Remake at 60 FPS with it. KyTyPS5 will most likely be able to achieve this first.

Demon’s Souls Remake Now Runs at 40-50 FPS on RTX 5090 With KyTyPS5
https://www.dsogaming.com/videotrailer-news/demons-souls-remake-now-runs-at-40-50-fps-on-rtx-5090-with-kytyps5/
Yesterday, we informed you about the latest version of SharpEmu. So, time for an update on the best PlayStation 5 emulator, KyTyPS5. YouTube’s PSXTech has shared a video showcasing Demon’s Souls Remake running at 40-50FPS on an Intel Core i9 14900K with an NVIDIA RTX 5090.
This is the smoothest I have seen Demon’s Souls Remake run on a PS5 emulator. It is a big step for KyTyPS5 and shows how much the emulator has improved with the game. If development continues at this pace, we could see the game reach 60 FPS by the end of 2026.
For those wondering, this is a fork/local build, and it’s not available on GitHub yet. So, no. You can’t download it. My guess is that it will be made available in the next couple of weeks.
I should also note that the rest of the game may not run as smoothly as we see in the video. This is only a 3-minute video, showing two to three locations. Still, things look mighty impressive.

Monster Hunter: World Seamless Co-Op Mod Released
https://www.dsogaming.com/mods/monster-hunter-world-seamless-co-op-mod-released/
Modder ‘huntardy’ has released a Seamless Co-Op Mod for Monster Hunter World. This mod will allow for a proper co-op mode. In other words, you will keep your party together through quests, Expeditions, story moments, and time back in town.
MHW had a very limited co-op mode. Players would launch a quest, watch a cutscene and the game would notify the host that they can now fire an SOS Flare. Alternatively, one player could leave their quest, go back to the base, and join the other player’s active quest via the quest board.
With this mod, you will keep your party throughout the entire game. They won’t have to use the quest board, and you won’t have to fire an SOS flare. This will save you some time. At the same time, it will make the co-op experience much better and more enjoyable.
Those interested can download the mod from this link (Nexus Mods).
>> There is a slightly over one minute video in the article.

Nintendo 64 Exclusive Pilotwings 64 Gets Unofficial PC Port
https://www.dsogaming.com/news/nintendo-64-exclusive-pilotwings-64-gets-unofficial-pc-port/
Nintendo 64 fans, here is something for you today. An unofficial PC version of Pilotwings 64 has just been released. As such, PC gamers can now experience, play, and enjoy another game that was previously exclusive to consoles.
For those who did not know, Pilotwings 64 is the sequel to the SNES game, Pilotwings. It came out in 1996, and it puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments.
Pilotwings 64: Recompiled brings the classic Nintendo 64 game to Windows and Linux as a native PC port. You also get a launcher with graphics, sound, and control settings. Keyboard and controller support are included as well.
One of the biggest upgrades is widescreen support. The game can now use your display’s full aspect ratio, while the HUD stays near the screen edges. The old black overscan border is also gone. The port adds high frame rates through frame interpolation. This lets the game run at the refresh rate of your display, making movement much smoother than the original version.
The PC port also removes long waits between some screens. The original game could pause for up to six seconds when changing some menus. The recompiled version makes these changes instant. Players can also remap controls and use mods through the launcher. The project supports both Windows and Linux, but you need your own copy of the US version of Pilotwings 64. No game data is included with the port.
You can go ahead and download this unofficial PC port of Pilotwings 64 from here (Github).
>> The article has a ten minutes video.

This ambitious Half-Life 2 mod asks: what if Iron Lung had a submarine and an airship?
https://www.pcgamer.com/games/horror/this-ambitious-half-life-2-mod-asks-what-if-iron-lung-had-a-submarine-and-an-airship/
Like many people, I'm a big fan of quickfire submarine horror adventure Iron Lung. Yet despite receiving rave reviews and spawning a film adaptation by Markiplier, surprisingly few games have picked up its baton of vehicular terror. There are other submarine horror games like Barotrauma, as well as job-based horror games like Klekta and Shift at Midnight. But the former has quite a different vibe, while the latter pair seem more inspired by Lethal Company than David Szymanski's 2022 horror.
Which is why I'm so intrigued by The Temple (ModDB), an upcoming Half-Life 2 total conversion that likewise lets players pilot a terror submarine. But the temple ups the ante by adapting the scares into two other forms of transportation, taking players out of the depths all the way up into space.
The Temple is set on an aquatic planet dotted by strange, concrete megastructures, which you're tasked with exploring using three separate vehicles. One, as mentioned, is a submarine that will take you into the depths of its ocean. The others are an airship for exploring its skies and abandoned towers, and a space shuttle that lets you travel to asteroidal moons that orbit the planet.
The Temple was originally released as a pair of maps for MapLabs (ModDB), a mod that collects together maps from various Source engine modding competitions. While that initial version was fairly short—around 20 minutes in length—the total conversion will revamp and expand those two existing maps, while also adding a third map for over two hours of exploration-based sci-fi horror.
There's a trailer for the mod that you can watch above, which shows all three of its vehicles in action. For a short Half-Life 2 mod, it looks pretty accomplished, with a real eye for colossal structures. The mod also features Amnesia: The Dark Descent-style invisible water monsters, and a talking crow (or at least, a crow whose corvid language you can understand), which will help guide you through the experience.

Super Mario Galaxy Is Getting an Unofficial PC Native Port
https://www.dsogaming.com/news/super-mario-galaxy-is-getting-an-unofficial-pc-native-port/
PC gamers have been able to play Super Mario Galaxy 1 and 2 on PC through a Nintendo Wii emulator since 2016. Now, more than a decade later, the first SMG game will get a PC port. Yes, you read that right. An unofficial native PC port is coming soon. As such, this game will no longer need a Wii emulator to run on PC.
Created by Luma’s Workshop, this unofficial PC port is made by humans without the use of AI tools. It’s codenamed AstroCore, and it will be released soon.
Although we don’t have a specific ETA for when it will come out, its team released a trailer for it. This trailer showcases the game running on PC smoothly at 60 FPS.
What’s also cool here is that the Luma’s Workshop decompilation team will be moving to Super Mario Galaxy 2 after some cleanup work. So, one day, we will be able to play both Super Mario Galaxy and Super Mario Galaxy 2 natively on PC.
It’s also worth noting that these projects will not feature any in-game assets. As such, Nintendo will not be able to shut them down. This is exactly what’s been happening with all the recent PC recompilations, and why all of them are still available. So, fear not, everyone. Once they are out, these projects will be live for a long time.
>> The trailer is in the article, of course.

Classic Console Exclusive Mercenaries Gets Unofficial PC Port
https://www.dsogaming.com/news/console-exclusive-mercenaries-unofficial-pc-port-released/
Another day, another unofficial PC port of another console exclusive title. This time, we have an unofficial PC port of the first Mercenaries game. This is something that a lot of PC fans have been waiting for. So, if you are one of them, you should download it right now.
For those who did not know, Mercenaries: Playground of Destruction is an action-adventure game made by Pandemic Studios and published by LucasArts. It was released for the PlayStation 2 and Xbox.
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The PC port is based on the Xbox version. As with all PC recompilations, it does not contain any in-game assets. This means that to run it, you’ll have to provide your own Xbox ISO.
Mercenaries Recompiled PC supports widescreen monitors, resolutions up to 4K, and unlocks the framerate to 60 FPS. It also has a setting to triple the NPC wake distance so that you won’t get any T-poses/placeholders of NPCs in the distance.
From what I’ve seen, the PC port supports keyboard and mouse from the get-go. However, the mouse only works while you are in-game. It does not work in the menus. So, be sure to keep that in mind.
You can go ahead and download Mercenaries Recompiled PC from this link (Google Drive). At the end of the article, you can also find a trailer for it. This trailer highlights its main features, so be sure to watch it.

GAMING NEWS

007 First Light Patch 1.2.2 Improves Path Tracing Visuals & Performance
https://www.dsogaming.com/patches/007-first-light-patch-1-2-2-improves-path-tracing-visuals-performance/
IO Interactive has released Update 1.2.2 for 007 First Light, which comes with a number of visual and performance improvements for Path Tracing. The team has also shared its full patch notes. So, let’s take a look at them.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.