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Zkuq said:
JEMC said:

Between that and the crunch comment, it feels weird to see how a well received game can be kind of sabotaged by its own CEO.

Like, just shut up man, you don't need to go out and say these things.

The annoying part is that he isn't necessarily even wrong, he has a great point possibly worth discussing... But he's making a game that's likely to have microtransactios eventually, so he automatically gets much less leeway in this discussion. If a game has microtransactions/DLC, it should already have much less pressure for a higher base game price, and the more microtransactions/DLC there are, the harder it is to justify a higher base game price. Conversely, if you only release the game and don't release any paid extra content for it, I don't think it's a surprise that there should be some pressure to have a higher base game price. Is a higher price guaranteed even then? I don't know, but that to me seems like a much more worthy discussion than if their paid extra content.

The biggest problem is that Wardogs is an Early Access title that sells for 40€. Given what he just said, I can think that he would have liked to sell it for 60/70€ even without all the content and who knows how much he and Team17 would have asked for when it fully launched.

In other words, the biggest problemn is his greed, even more so knowing that the game was made with a concurrent player count of around 5000 players (source). 



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.