| Burgles said: To make a "real" game, you're going to need YEARS, first off start by getting a "Visual Basic for Dummies" type book - When you've worked through that, and tried some basic stuff out (not really game related). Try a "C+ for Dummies" type book... From there you should have the basics of programming, and you will need to crack on with more advanced stuff... ... Or...Take a computer science degree from a unihome. You can't just "make a game", to even suggest that you can make anything of any quality is downright riciculous. I've had a little go years ago with those "even based" multimedia stuff, but they aren't "games". Although from reading your post that sounds more like what you're looking for maybe? A sortof "if you click here" then X happens type thing, yeah? They can be fun (well I thought so when I was 13) but they are very limited, and you won't be making the next "Monkey Island" with them, well maybe 1 of the 1st ones with hundreds of hours of work ;) |
Most of what you have written is bunkum.
Go to db.tigsource.com and check out the Game Maker 7 and MMF games. Tell me the highly rated ones aren't games and I'll slap you with a fish.
What you tell this man is rubbish. He is 16 at the prime age to start making games. It doesn't need to be as complicated as learning a programming language or even reading a "dummies" book. And you certainly do not need a degree. There are godly developers out there that use Game Maker 7. Guys that can make acclaimed games in a matter of hours ( http://www.cactus-soft.co.nr/ ).
Don't try to trample on what many have spent years of their lives doing, being creative and productive. And don't try to tell them they aren't making games either.








