I am now certain The Blood of Dawnwalker's time limit should've just been a setting, after hearing about Rebel Wolves' attempts to thread the needle
https://www.pcgamer.com/games/rpg/i-am-now-certain-the-blood-of-dawnwalkers-time-limit-shouldve-just-been-a-setting-after-hearing-about-rebel-wolves-attempts-to-thread-the-needle/
Listen—I like The Blood of Dawnwalker, I've had a pretty good time with it thus far, but by far its most interesting mechanic from the preview I played, the time limit, is by far the least impactful element of the full game. It's still kinda there, you still kinda need to keep an eye on it, but short of doing a full completionist sweep of the worldmap? It doesn't really stop you from doing what you want to do.
And hey, I understand why some folks didn't like that, and moved faster than a hungry vampire in a blood bank to mod it out of their games. But I actually wanted to go the other way—I wanted it to be harsher. And to hear that it was harsher at some point in development actually makes me kinda disappointed.
Yeah, I also wish that time limit was harsher - I finished the game, and never really felt worried for time after killing first boyar, so I really went wild on doing all sort of things. With less time that would really make me choose some things over the others and stick to the plan, which would match initial narrative pressure much better.







